NeonRetroRewind is an unofficial research project for Retro Rewind: Video Store Simulator. It checks game-guide claims against one identified game build instead of relying on recollection.
Important
NeonRetroRewind does not have a public guide or website yet. This repository contains the research and validation tools that will support the guide.
The repository can inspect selected files from a licensed local game installation while the game is closed. It can turn validated evidence into project-owned film records. It can compile the clearance-bin selling path and deterministic per-film sale proceeds. It can compile focused records for rental and movie-return behavior. It includes a bounded movie-return collector and validator with one passing user-operated observation. It can compile selected new-release behavior from typed Blueprint evidence. It can compile level thresholds and progression behavior. It can compile daily Market supply and purchase mechanics. It can turn Market mechanics and exact film values into acquisition-cost findings. It can compile checkout bill, payment, change, and completed-income rules. It can join reachable film acquisition costs with exact-change rental income. It can compile customer arrival, shelf selection, pickup, cart-completion, failure, and rental-registration rules.
These tools support research. They do not provide a player-facing product, a calculator, or stocking recommendations.
- Read How the research works for the evidence model and the boundary between static and runtime research.
- Read the repository reference to understand the codebase and run its development checks.
- Start with portable tool setup if you want to collect private evidence from your own game installation.
- Follow static acquisition, Blueprint analysis, and domain compilation in that order.
- Use runtime preparation only when static evidence cannot answer the research question.
The public repository contains NeonRetroRewind source code, documentation, schemas, and synthetic tests. Generated artifacts remain private because they contain game-derived data and source locations.
Do not commit or publish:
- Game binaries, packages, mappings, saves, or extracted assets
- Generated research artifacts, observations, reports, or logs
- Compiled research binaries
- Exact private target profiles or source locators
- Credentials, account identifiers, or unrelated save data
Public tests use invented identifiers and values. Users supply their own licensed game installation.
Original NeonRetroRewind source code is licensed under the Apache License 2.0.
NeonRetroRewind is not affiliated with or endorsed by the developers or publishers of Retro Rewind: Video Store Simulator. The game, its names, and its assets belong to their respective owners.