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NeonRetroRewind

NeonRetroRewind is an unofficial research project for Retro Rewind: Video Store Simulator. It checks game-guide claims against one identified game build instead of relying on recollection.

Important

NeonRetroRewind does not have a public guide or website yet. This repository contains the research and validation tools that will support the guide.

What works today

The repository can inspect selected files from a licensed local game installation while the game is closed. It can turn validated evidence into project-owned film records. It can compile the clearance-bin selling path and deterministic per-film sale proceeds. It can compile focused records for rental and movie-return behavior. It includes a bounded movie-return collector and validator with one passing user-operated observation. It can compile selected new-release behavior from typed Blueprint evidence. It can compile level thresholds and progression behavior. It can compile daily Market supply and purchase mechanics. It can turn Market mechanics and exact film values into acquisition-cost findings. It can compile checkout bill, payment, change, and completed-income rules. It can join reachable film acquisition costs with exact-change rental income. It can compile customer arrival, shelf selection, pickup, cart-completion, failure, and rental-registration rules.

These tools support research. They do not provide a player-facing product, a calculator, or stocking recommendations.

Choose a starting point

Evidence boundary

The public repository contains NeonRetroRewind source code, documentation, schemas, and synthetic tests. Generated artifacts remain private because they contain game-derived data and source locations.

Do not commit or publish:

  • Game binaries, packages, mappings, saves, or extracted assets
  • Generated research artifacts, observations, reports, or logs
  • Compiled research binaries
  • Exact private target profiles or source locators
  • Credentials, account identifiers, or unrelated save data

Public tests use invented identifiers and values. Users supply their own licensed game installation.

License and disclaimer

Original NeonRetroRewind source code is licensed under the Apache License 2.0.

NeonRetroRewind is not affiliated with or endorsed by the developers or publishers of Retro Rewind: Video Store Simulator. The game, its names, and its assets belong to their respective owners.

About

(W.I.P) A simple static Retro: Rewind guide based on the game's data

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