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2 changes: 1 addition & 1 deletion code/_onclick/hud/screen/screen_intent.dm
Original file line number Diff line number Diff line change
Expand Up @@ -70,7 +70,7 @@
requires_ui_style = FALSE
apply_screen_overlay = FALSE
var/intent_width = 16
var/intent_height = 16
var/intent_height = 16 // currently unused
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This can be removed, it was for when intents were offset vertically but they are only ever offset horizontally now.

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for some reason i was under the impression that this was for, like, robot/silicon UIs or something where they were laid out differently

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Not to my knowledge.

var/list/intent_selectors

/obj/screen/intent/Initialize(mapload, mob/_owner, decl/ui_style/ui_style, ui_color, ui_alpha, ui_cat)
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2 changes: 1 addition & 1 deletion code/modules/backgrounds/citizenship/_citizenship.dm
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/decl/background_detail/citizenship
abstract_type = /decl/background_detail/citizenship
category = /decl/background_category/citizenship
var/ruling_body = "Other Faction"
var/ruling_body = "Other Faction" // currently unused? todo: display this or remove it? nothing seems to actually set it...
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@MistakeNot4892 MistakeNot4892 Apr 9, 2026

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I think this might have been a partial port from the Polaris sync, it should be in the info box on chargen. I can do this if I remember.

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@out-of-phaze out-of-phaze May 7, 2026

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noted, think that's the only one still standing then? EDIT: that and tallness

var/capital
var/size_heading = "Systems"
var/size_value
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Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@
///Preferred height for all the planet z-levels. Null means it's up to each z-levels. Not reliable for telling the height of the levels under this planet.
var/height
///Preferred amount of vertically connected z-levels for this planets. Null means it's up to each z-levels.
var/tallness = 1
var/tallness = 1 // unused, seems to be made redundant by /datum/map_template/planetoid/tallness
///Topmost level data datum id of the root z stack (ID only, because this datum has an uncontrolled lifetime, and we don't want dangling refs)
var/topmost_level_id
///Level data id for the level that's considered to be the planet's surface. In other words, the topmost firm ground level of the root z stack.
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6 changes: 3 additions & 3 deletions code/modules/projectiles/projectile.dm
Original file line number Diff line number Diff line change
Expand Up @@ -78,9 +78,9 @@
var/fire_sound
var/fire_sound_vol = 50
var/fire_sound_vol_silenced = 10
var/miss_sounds
var/ricochet_sounds
var/list/impact_sounds //for different categories, IMPACT_MEAT etc
var/miss_sounds // CURRENTLY UNUSED
var/ricochet_sounds // CURRENTLY UNUSED
var/list/impact_sounds //for different categories, IMPACT_MEAT etc. CURRENTLY UNUSED
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This is weird, these should have been replaced by static getters I believe.

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My dev was out of date, these can all be removed in lieu of get_ricochet_sounds() and co.

var/shrapnel_type = /obj/item/shard/shrapnel

var/vacuum_traversal = 1 //Determines if the projectile can exist in vacuum, if false, the projectile will be deleted if it enters vacuum.
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2 changes: 1 addition & 1 deletion code/modules/salvage/structure.dm
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
tool_interaction_flags = TOOL_INTERACTION_DECONSTRUCT
material = /decl/material/solid/metal/steel
var/frame_type = /obj/machinery/constructable_frame/machine_frame
var/work_skill = SKILL_CONSTRUCTION
var/work_skill = SKILL_CONSTRUCTION // currently unused
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Unneeded since I made this use structure dismantling for dropping products, can be removed.


/obj/structure/salvage/proc/get_salvageable_components()
return
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