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Mark some unused variables #5334
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| Original file line number | Diff line number | Diff line change |
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| @@ -1,7 +1,7 @@ | ||
| /decl/background_detail/citizenship | ||
| abstract_type = /decl/background_detail/citizenship | ||
| category = /decl/background_category/citizenship | ||
| var/ruling_body = "Other Faction" | ||
| var/ruling_body = "Other Faction" // currently unused? todo: display this or remove it? nothing seems to actually set it... | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think this might have been a partial port from the Polaris sync, it should be in the info box on chargen. I can do this if I remember.
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. noted, think that's the only one still standing then? EDIT: that and |
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| var/capital | ||
| var/size_heading = "Systems" | ||
| var/size_value | ||
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@@ -78,9 +78,9 @@ | |
| var/fire_sound | ||
| var/fire_sound_vol = 50 | ||
| var/fire_sound_vol_silenced = 10 | ||
| var/miss_sounds | ||
| var/ricochet_sounds | ||
| var/list/impact_sounds //for different categories, IMPACT_MEAT etc | ||
| var/miss_sounds // CURRENTLY UNUSED | ||
| var/ricochet_sounds // CURRENTLY UNUSED | ||
| var/list/impact_sounds //for different categories, IMPACT_MEAT etc. CURRENTLY UNUSED | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is weird, these should have been replaced by static getters I believe.
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. My dev was out of date, these can all be removed in lieu of |
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| var/shrapnel_type = /obj/item/shard/shrapnel | ||
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| var/vacuum_traversal = 1 //Determines if the projectile can exist in vacuum, if false, the projectile will be deleted if it enters vacuum. | ||
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@@ -4,7 +4,7 @@ | |
| tool_interaction_flags = TOOL_INTERACTION_DECONSTRUCT | ||
| material = /decl/material/solid/metal/steel | ||
| var/frame_type = /obj/machinery/constructable_frame/machine_frame | ||
| var/work_skill = SKILL_CONSTRUCTION | ||
| var/work_skill = SKILL_CONSTRUCTION // currently unused | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Unneeded since I made this use structure dismantling for dropping products, can be removed. |
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| /obj/structure/salvage/proc/get_salvageable_components() | ||
| return | ||
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This can be removed, it was for when intents were offset vertically but they are only ever offset horizontally now.
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for some reason i was under the impression that this was for, like, robot/silicon UIs or something where they were laid out differently
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Not to my knowledge.