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Proyecto-Unity---Handy-God

Videogame Workshop project for the Universidad Técnica Federico Santa María

HandyGod

HandyGod is a 2D physics-based platformer built in Unity. In this game, the player simultaneously controls two entities:

  1. A stickman (using keyboard controls)
  2. A floating hand (using the mouse)

The hand can grab and manipulate objects, ropes, bridges, or obstacles to help the stickman advance and create new paths.


🎮 Gameplay & Concept

  • You move the stickman using W / A / S / D (or arrow keys) and Space to jump.
  • You control the floating hand with your mouse cursor. The hand can grab certain objects (bridges, ropes, levers, blocks) and manipulate them—pull, drag, move them—to open up routes for the stickman.
  • The core mechanic is coordinating both characters: use the hand to adjust the environment in real time as the stickman moves through the level.
  • Because of physics, objects react realistically: swinging ropes, rotating bridges, falling blocks, etc.

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2D adventure game made with Unity.

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