[MDB Ignore] Replaces stasis beds with stasis pods, adds neural suppressor upgrades to surgery tables#902
[MDB Ignore] Replaces stasis beds with stasis pods, adds neural suppressor upgrades to surgery tables#902
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...Huge formaldehyde buff? I do wonder if this will make us need more surgical beds, though we don't usually have the high population here where stasis beds end up becoming a premium commodity Also a few time-sensitive surgeries will become time-sensitive again. I'm not exactly against it to be entirely honest. Might also be worth a chemistry coder looking into reagents that "delay" conditions that are time-sensitive like appendicitis, heart failure or alien larvae. |
| icon_state = "stasis" | ||
| base_icon_state = "stasis" | ||
| deconstructable = TRUE | ||
| min_health = -INFINITY |
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Seems kinda bodgey, would probably be better to just code it so that if min_health is set to null, it doesn't do anything.
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Sprites have been ported from / modified from Aurora
Stasis pods are similar to sleepers conceptually but function quite a bit differently
They also inherit some aspects of stasis beds, namely the power draw.
Stasis pod's circuit takes stasis bed's circuit board's place in the Cryostasis node.
I might have stasis beds as a late game techweb item, that is as-of-yet undetermined.
Reasoning: I wanted us to move away from using the treatment center / stasis beds as the main place you do surgery for a long while, but there was always a few things stopping me.
For example, you had to do lung surgery on stasis otherwise they would die (unless you used a ton of salbutamol)
However, I think now we have made the sufficient changes/additions that stasis bed surgery is no longer a necessity.
Or at least we made enough changes that we can send it and figure out what we missed.
Crew storage pods now inherit from stasis pods (Changes very little, mostly just for flavor and less code reuse)
Crew storage pods have a circuit board now, though not obtainable via normal means BESIDES if they are somehow destroyed and drop them.
Adds "neural suppressor upgrade" to "Advanced Medbay Equipment" tech node.
This upgrade can be stuck on surgery tables like an anesthetic tank.
It acts as anesthetic without the gas, and without the unconsciousness, and without needing a breath mask.
However like anesthetic, while it is active the patient will be unable to move or act, so they are still at the doctor's mercy.
Reasoning: Serves as an alternative to local anesthetic for difficult surgeries like lung surgery. Also gives the patient a bit more to do that look at a black screen (since they can still talk) which I figure some people might like.