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@pollend pollend commented Sep 1, 2021

This removes an extra array allocation when we process the processing the pending runnable

@github-actions github-actions bot added the Type: Chore Request for or implementation of maintenance changes label Sep 1, 2021
@pollend pollend force-pushed the chore/replace-gamethread-with-poll branch from 7a4a090 to 5b79ac0 Compare September 1, 2021 14:15
@keturn keturn added the Topic: Concurrency Requests, issues, and changes relating to threading, concurrency, parallel execution, etc. label Sep 8, 2021
@keturn keturn self-requested a review September 8, 2021 23:14
@DarkWeird
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this happens only one time per tick.
it's not scary

what about adding process during iteration ( multi-thread behavior, like process adds another processes)?

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pollend commented Sep 15, 2021

lot of this logic is bound to the main game thread @DarkWeird :?

@DarkWeird
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lot of this logic is bound to the main game thread @DarkWeird :?

It should be bound to main game thread. Otherwise you can not use gamethread class :)

I afraid this things:

  1. Concurrent modification(don't should be - concurrent queue)
  2. Infinity loop (process adding recursion)

@jdrueckert jdrueckert added this to the 5.4.0 milestone Sep 4, 2022
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5 participants