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TSF-ELF Pernach to Replace the SKR Sentinel#3773

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waphun wants to merge 20 commits intoMonolith-Station:mainfrom
waphun:Pernach
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TSF-ELF Pernach to Replace the SKR Sentinel#3773
waphun wants to merge 20 commits intoMonolith-Station:mainfrom
waphun:Pernach

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@waphun
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@waphun waphun commented Apr 12, 2026

About the PR

Adds a new ship to the the TSF roster with the intent of replacing the Sentinel.

Why / Balance

The sentinel was meant to be a corvette but the pair of Boforses it's equipped with are neither good that role nor are they are they compliant with TSF faction guidelines. Its looks are also outdated.

The pernach is a mid-range strafer instead as the the current TSF weapon roster favours that play style. It is meant to deal deal good damage to late-game PDV ships while being agile enough to outstrafe them.

Media

pernach-0 Screenshot_20260414_205910

Sentinel:
sentinel

Requirements

  • I have read relevant guidelines/documentation to this PR found on our devwiki.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains either no AI-generated content, or AI-generated content that meets our guidelines.

How to test

Spawn in and buy it from the shipyard

Breaking changes

none, hopefully

Changelog
🆑

  • add: Added the TSF-ELF Pernach, an agile mid range strafer
  • remove: The SKR Sentinel is no more

@Helicaste
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This doesn't quite fill the same role as the Sentinel, lacking all of its proper long-range firepower from the Bofors in exchange for filling the same role as the Andromeda. The Tarnyx is an interesting addition to that loadout, but the design of this ship does look like a giant ramming block.

Secondarily, are the shuttle/gunnery/radar consoles facing towards the rear of the ship?

@Mapleflavoureds
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Mapleflavoureds commented Apr 12, 2026

This doesn't quite fill the same role as the Sentinel, lacking all of its proper long-range firepower from the Bofors in exchange for filling the same role as the Andromeda. The Tarnyx is an interesting addition to that loadout, but the design of this ship does look like a giant ramming block.

Secondarily, are the shuttle/gunnery/radar consoles facing towards the rear of the ship?

They are facing the right way, they're the consoles that are pointing north
But ya, this is an even worse ramming block

@burrrkeye
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burrrkeye commented Apr 12, 2026

direct from TSF guidelines, they are only allowed rapid fire ballistics
not bofors that fires only 20 seconds and cleary not rapidly 😃

from a quick overlook the ship is built like a PDV ship but if it were to have energy weaponry

@Helicaste
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direct from TSF guidelines, they are only allowed rapid fire ballistics not bofors that fires only 20 seconds and cleary not rapidly 😃

This ship does not fill the same role as the Sentinel, and fills the same role as the Andromeda.

@burrrkeye
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theres no such role as rammer, refer to the roster

@burrrkeye
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for real tho, the ship has an overt amount of armor, it's armored like a PDV, armed like a TSF

you used an overkill amount of large thrusters... for no reason, instead of using the size class' allowed large thrust guidelines, you used them on all 4 sides

also roster doesnt exist anymore, sorry about that part

direct from TSF guidelines, they are only allowed rapid fire ballistics not bofors that fires only 20 seconds and cleary not rapidly 😃

This ship does not fill the same role as the Sentinel, and fills the same role as the Andromeda.

by this logic hoplite and andromeda fill the same purpose, shall we not remove either?
ships can fill similiar roles in different sizes

@homihenry
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GO HOME KNIFE EAR

@Mapleflavoureds
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Mapleflavoureds commented Apr 13, 2026

Fails to meet thruster guidelines for medium ships, large thrusters on non opposing sides
TSF ships are supposed to have bad internal armor, this has ONLY 20 reinforced walls out of about ~100 plastitanium
Exterior armor is not "low to moderate" it is layers of plastitanium
TSF ships should "feel cramped", this does not
This is pretty much a simple geometric shape, rectangle.
Put regular catwalks underneath the guns, as opposed to the black mono ones

@Helicaste
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by this logic hoplite and andromeda fill the same purpose, shall we not remove either? ships can fill similiar roles in different sizes

If you insist on their similarities, then naturally this ship fills the same role as both the Andromeda and Hoplite.

But most importantly, it does not fill the same role as the Sentinel.

@Mapleflavoureds
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by this logic hoplite and andromeda fill the same purpose, shall we not remove either? ships can fill similiar roles in different sizes

If you insist on their similarities, then naturally this ship fills the same role as both the Andromeda and Hoplite.

But most importantly, it does not fill the same role as the Sentinel.

what WAS sentis role?

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Preliminary:

PR body needs work. Effort should be put into explaining the goal and general design of the ship, as well as classifications. No need to make it too long. (See our ship guidelines for those, https://monolith-station.github.io/mono-docs/en/monolith/shipyard/ship_guidelines.html)

Justification should be a bit more in depth as well, regarding the new ship. An image of the ship you are replacing (the Sentinel) is required.

`When PRing a new ship, you must always include:

what kind of niche it fills (in other words, consider why would anyone ever buy your ship)
An image of the ship
It’s radar signature (how it looks on a mass scanner).

When PRing the replacement of a ship, you must also include an image of the previous ship you’re replacing atop of the above requirements.`

Ship is hovering around in between medium and large in terms of classification. I'd say its large personally.

Ship:

From the image alone:

Gravity Generator being in a non-engineering space isn't really ideal, I can tell you are running out of room.

The amount of large side thrusters, even for a large classification ship, could be considered excessive. Generally, ships should be primary forward thrust.

Unless the ship has a gimmick in mind (like strafing or omnidirectionnal), you should focus on main thrust.

This may help you find more room for that gravity generator.

Guns:

Scylla and Tarnyx being directly next to each other is really not good. Scylla's placement clips into the wall, you should endeavor to make a sense of actual gun mounts via both decaling and adding extra tiling and the like to give the sense of proper spacing and order for ship guns.

Guns should be spread out if possible as well. For the top, its somewhat alright to have something like two Scyllas packed together. Or some other medium guns. You will have to make the Scyllas not clip into the walls by removing some. Not sure if that's balanced or not or whatever.

EMPs are specialist weapons and shouldn't be mixed directly next to lethal weapons like that.

Overall:

Otherwise, good interior layout, and very good radar markings. A few ideas I suggest to improve is to reduce some of the side thrust (especially large thrusters) for internal space, especially to properly house the gravity generator.

Interior could use a bit more stuff to be slightly more cramped-ish.

Guns needs proper work to make them fit with the ship through good gun mounts, especially the Scylla/Tarnyx combo.

Bridge could be made a bit less awkward looking with the shuttle console and gunnery consoles, expanding the bridge into the armor wouldn't be a bad idea (you can always kill the side thrust down there for more room)

Comment thread Resources/Prototypes/_Mono/Shipyard/Nfsd/pernach.yml
Comment thread Resources/Prototypes/_Mono/Shipyard/Nfsd/pernach.yml
@Redrover1760
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why did it double post :(

@Redrover1760
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Redrover1760 commented Apr 13, 2026

Fails to meet thruster guidelines for medium ships, large thrusters on non opposing sides TSF ships are supposed to have bad internal armor, this has ONLY 20 reinforced walls out of about ~100 plastitanium Exterior armor is not "low to moderate" it is layers of plastitanium TSF ships should "feel cramped", this does not This is pretty much a simple geometric shape, rectangle. Put regular catwalks underneath the guns, as opposed to the black mono ones

This is more of a large ship not going to lie.

The TSF standards do say to have worse internal armor, yes.

The exterior armor is fine as it is. Heavy frontal armor is also apart of the guidelines, the guidelines are mostly generalizations.

TSF large ships should not feel cramped, actually.

This is not a rectangle whatsoever.

The black mono catwalks are fine for guns.

For future ship commenters, please focus on giving constructive, overall feedback instead of dogpiling every single "flaw" you can see. And if you are going to argue from the guidelines, actually quote it and be detailed. Offer critique "this is simple geometric shape" (this does not help anyone whatsoever)

Cause it kinda looks like this is veering towards more "ship bashing" than "constructive criticism" to me.

@Corrupt142
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Corrupt142 commented Apr 13, 2026

Mandatorry

image
  • Tweak the engi/med rooms like this, move grav gen and remove 1 pinch as well as removing 2 large thrusters pointing to the side.
image
  • Put Reinforced walls here instead of plastit
image
  • This is what the interior should look like, the tiling/decals can be tweaked as you wish

Suggestions

image
  • the mass is great
image
  • Suggesting this sort of layout for the bridge (im not really good with painting decals on these types of tiles)

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check above for suggestions

@Mapleflavoureds
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Mapleflavoureds commented Apr 13, 2026

Fails to meet thruster guidelines for medium ships, large thrusters on non opposing sides TSF ships are supposed to have bad internal armor, this has ONLY 20 reinforced walls out of about ~100 plastitanium Exterior armor is not "low to moderate" it is layers of plastitanium TSF ships should "feel cramped", this does not This is pretty much a simple geometric shape, rectangle. Put regular catwalks underneath the guns, as opposed to the black mono ones

This is more of a large ship not going to lie.

The TSF standards do say to have worse internal armor, yes.

The exterior armor is fine as it is. Heavy frontal armor is also apart of the guidelines, the guidelines are mostly generalizations.

TSF large ships should not feel cramped, actually.

This is not a rectangle whatsoever.

The black mono catwalks are fine for guns.

For future ship commenters, please focus on giving constructive, overall feedback instead of dogpiling every single "flaw" you can see. And if you are going to argue from the guidelines, actually quote it and be detailed. Offer critique "this is simple geometric shape" (this does not help anyone whatsoever)

Cause it kinda looks like this is veering towards more "ship bashing" than "constructive criticism" to me.

I apologize if it came off as rude as that was not my intention,

BUT

  • Exterior armor is always 2-3 layers of plastitanium, which this to me does not seem to fall into said category
  • IF it were a medium as stated YES it should be cramped
  • This is very much a rectangle in overall shape
  • I was wrong on this point, id looked at a few TSF ships to check and presumed it be standard, but ships such as the Spica do not follow my imagined rule

I was not making a detailed review, I was pointing out things that I believed would help. Quotes and detail are not always needed, mayhap for a longer review, but not for quick bullet points made in an attempt to help, its unreasonable to expect everyone to do as such. Your quote of "this is a simple geometric shape", is just me pointing out "this looks like a rectangle", and is a perfectly fine thing to say, not some attempt to attack or bash anyone ones work.

My overall goal was to be helpful, I apologize that it does not read as such and if it offended anyone.

@waphun
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waphun commented Apr 14, 2026

Ubuntu test fail, nooo.
It looks like it's caused by network devices and I just added air alarms to the stick (I forgot about those on the pr version, oops).

@waphun waphun requested a review from Corrupt142 April 14, 2026 08:56
Comment thread Resources/Maps/_Mono/Shuttles/Nfsd/pernach.yml Outdated
Comment thread Resources/Maps/_Mono/Shuttles/Nfsd/pernach.yml Outdated
@Corrupt142 Corrupt142 self-requested a review April 14, 2026 15:53
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Image
  • After a maint discussion we suggest you eather:
    • remove scylla/tarynx and add double bofors (More combat focused)
    • Replace scylla with tarynx (acting as more of a support/specialist ship)

Note: You are abile to try different loadouts but scylla/tarynx mix is not good (for example ak570/dravon/cyrexa or even Marauder/cerberus, though last 2 have a slow projectile speed but high damage)

@waphun waphun requested a review from Corrupt142 April 14, 2026 21:14
@Redrover1760
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I'm not sure if this ship should replace the sentinel and instead just be added alone, or if we should leave the sentinel up for another ship in the future to potentially replace.

Its not really the same role and the feel and design is substantially different.

@waphun
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waphun commented Apr 15, 2026

I'm not sure if this ship should replace the sentinel and instead just be added alone, or if we should leave the sentinel up for another ship in the future to potentially replace.

Its not really the same role and the feel and design is substantially different.

My problem with making a direct replacement for the Sentinel is that there aren't enough good weapons that can fulfil its long-range role role. The Cyrexa, the Bofors and the Charon are the large, long-range and high damage weapons (that are available to the TSF). Personally though, I don't think these weapons fit the the faction guidlines though (except for the charon but that's different). They're neither high tech or of TSF origin nor are they energy or fast-firing.
Because of that I don't think the Senti can get a worthy successor until more Flavourful long-range weapons are introduced/merged for the TSF.
What I made is more in line with what the faction guidlines outlined and what the current available arsenal allowed me to build.

@NazrinNya
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bro who is he

@github-actions
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@waphun
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waphun commented Apr 16, 2026

bro who is he

what

Delete Resources/Maps/_Mono/Shuttles/Nfsd/sentinel.yml
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@waphun
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waphun commented Apr 20, 2026

I have changed the weapons to hopefully be more of a middle-ground between the strafer role and the sentinel's

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8 participants