Releases: MonoGame/MonoGame.Library.OpenAL
Releases · MonoGame/MonoGame.Library.OpenAL
MonoGame.Library.OpenAL 1.24.3.2
Convert iOS builds to static libraries for App Store compatibility (#10) * Initial plan * Convert iOS builds from dylibs to frameworks and re-enable device builds Co-authored-by: dellis1972 <[email protected]> * Fix iOS framework Info.plist: change bundle ID to net.monogame and make platform support accurate Co-authored-by: dellis1972 <[email protected]> * Add universal iOS framework creation using lipo to merge all architectures Co-authored-by: dellis1972 <[email protected]> * Fix lipo architecture conflict between ios-arm64 and iossimulator-arm64 Co-authored-by: dellis1972 <[email protected]> * Replace lipo-based universal framework with XCFramework creation Co-authored-by: dellis1972 <[email protected]> * Combine x86_64 and arm64 simulator frameworks using lipo before XCFramework creation Co-authored-by: dellis1972 <[email protected]> * Change combined simulator framework directory name to ios-arm64_x86_64-simulator Co-authored-by: dellis1972 <[email protected]> * Change combined simulator framework directory name to iossimulator Co-authored-by: dellis1972 <[email protected]> * TRy these scripts * Don't upload the individual ios frameworks * Use a temp folder * try this * Bump build scripts * ff * Fix missing ios-arm64 * Add LICENSE and README files to iOS frameworks Co-authored-by: dellis1972 <[email protected]> * Remove framework/XCFramework code, place iOS static libraries directly in artifacts Co-authored-by: dellis1972 <[email protected]> * Revert buildscripts bump * revert workflow change --------- Co-authored-by: copilot-swe-agent[bot] <[email protected]> Co-authored-by: dellis1972 <[email protected]> Co-authored-by: Dean Ellis <[email protected]>
MonoGame.Library.OpenAL 1.24.3.1
Don't build iOS binaries as we cannot use them
MonoGame.Library.OpenAL 10/merge
Don't build iOS binaries as we cannot use them
MonoGame.Library.OpenAL 1.23.1.11
Try stripping the binaries to reduce their size (#4) * Try stripping the binaries to reduce their size * Wrong order * Disable Pipewire for Android
MonoGame.Library.OpenAL 1.23.1.10
Back out previous change to 1.23.1
MonoGame.Library.OpenAL 1.23.1.9
Fix license file reference
MonoGame.Library.OpenAL 1.23.1.7
Bump buildscripts
MonoGame.Library.OpenAL 1.23.1.6
Try to build for windows arm64
MonoGame.Library.OpenAL 1.23.1.5
Bump buildscripts to fix readme
MonoGame.Library.OpenAL 1.23.1.4
Add iOS similator builds