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Watchman, and Watchman LT Item and Stat Changes. Pocket Justice Tomes.#6128

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Sulaboy wants to merge 20 commits intoMonkestation:mainfrom
Sulaboy:Watchmen-Skill-and-Item-Changes
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Watchman, and Watchman LT Item and Stat Changes. Pocket Justice Tomes.#6128
Sulaboy wants to merge 20 commits intoMonkestation:mainfrom
Sulaboy:Watchmen-Skill-and-Item-Changes

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@Sulaboy
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@Sulaboy Sulaboy commented Apr 13, 2026

About The Pull Request

  • Adds lord secondary colored gambeson, and light gambeson.
  • Adds lord colored half masks to correspond with guard half-cloaks
  • Adds Pocket Sized Tomes of Justice (1x1 all watchmen spawn with these)
  • Changes Watchmen and LT Barbute (No longer covers nose (just head and skull), no longer blocks behind FOV, also 3.2kg instead of 3.7)
  • Watchmen have a Lord Primary colored plume and cloak
  • LT has a Lord Secondary colored plume and cloak
  • All standard watchmen get iron bludgeons instead of cudgels.
  • All standard watchmen lose their sword, scabbard, and sword skill.
  • All melee watchmen get an iron torch. (Which they will probably toss away for a lamptern anyways)
Watchmen Styled Picture taken with Lord Primary Red and Lord Secondary Yellow

Class Changes

Watchman Footman
Str 1 >1
End 2 >1
Con 1 > 2 (Constitution as a front liner)

Watchman Pikeman
Str 2>2
End 1>1
Con 2>1
Spd -1>0 (Felt painfully slow, and if we're concerned about the spear, maa Billman gets +1 speed for some reason)

Watchman Archer
No Stat Changes

Steel Chain Coif > Gorget (weighs less and doesn't double up head armor)

Watchman Lieutenant
Str 2>2
End 2>2
Con 1>2
Spd 1>-1 (Tougher, but has to sick his boys to chase wanted men.)

  • Loses their iron bludgeon, spawns with a cudgel in their backpack
  • Their dagger & keyring spawn in their belt now.
  • Fixes some of the shields not spawning on weapon select
  • Flail choice gets heater instead of wood shield
  • Sword option's scabbard spawns in hand instead of fighting the satchel for it's slot.
  • Added Iron Warhammer as a weapon choice (doesn't give any skill like the other options).

Steel Jackchains > Empty
Iron Cuirass > Steel Cuirass (I hate the color mismatch of this and the helmet)
Iron Chain Leggings > Splint Chausses
Leather Boots > Iron Maille Boots

Edit: Bludgeons now fit in satchels.

Why It's Good For The Game

Watchmen were in a very awkward place in regard to their loadout. They had a sword, a cudgel, their chosen weapon (shield, bow, pike), and a dagger. This just felt wrong. Now they get iron cudgels instead of their sword/cudgel for a whopping 3 more force than the cudgel (club), and the comfort of using their highest combat skill. Despite what people say, blunt isn't bad.

Lord color changes because they look pretty and makes the LT more identifiable.

Stats change reasons were listed in the blocks above.

I remember a few months ago people were talking about a war-hammer watchman, well it felt right to add as an option for the LT.

The helmet FOV block is really annoying, and all you get for that annoyance is nose protection. It makes it hard for watchmen to lean on roadsides because you can't see 1/3 of the road, and it's also funny because you can see the eyes, nose, and mouth on the barbute sprite (could argue that they are at least protected, but I'd rather treat it as open face, and let watchmen see).

Pocket Tome of Justice is good if we want to get people to use it, though I think the tome of justice needs a rewrite. Ingame laws are probably the best way to influence player culture however the people in charge see fit, Also it is written in ye olde English (verbose) which makes it hard to read.

Now it is time to see if github makes me pull my hair out again.

Changelog

🆑
balance: Changed Watchmen & Watchmen LT Loadouts and Stats
/:cl:

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

@github-actions github-actions Bot added the Balance Surely this is good for the game label Apr 13, 2026
@SagaStars
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Love this.

The barbute was made to have an excellent peripheral vision in the first place, although, don't forget the town helmets are still out there, can there something be compensate their lack of vision compared to the barbute? Dont forget them! (nasal / eye coverage for their lack of vision?)
image

You should also edit the armory in every map so they won't hold swords anymore and instead some backup bludgeons.
Also just for transparency, bludgeons have better parry stats just to keep that in mind.

AND ALSO A BIT UNRELATED, but could you change this exact comment of the bludgeons in the code?
image

@Sulaboy
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Sulaboy commented Apr 13, 2026

Love this.

The barbute was made to have an excellent peripheral vision in the first place, although, don't forget the town helmets are still out there, can there something be compensate their lack of vision compared to the barbute? Dont forget them! (nasal / eye coverage for their lack of vision?) image

You should also edit the armory in every map so they won't hold swords anymore and instead some backup bludgeons. Also just for transparency, bludgeons have better parry stats just to keep that in mind.

AND ALSO A BIT UNRELATED, but could you change this exact comment of the bludgeons in the code? image

The comment was in reference to bludgeons vs maces, so I'll specify that (swift weapon in exchange for -2/-3 force.)

I can give the old watch helmets eye coverage (they already have nose) since I'm already in the file, but if it were up to me I'd remove it from the armory, and replace it with spare barbutes. Uniformity is important for a role like this, and having spare standard helmets would be better for mid round hires, or bandits trying to disguise their selves, guess the map would need some lord colored facemasks though.

I don't trust myself to do any mapping changes because chances are I'll accidentally kill my PR.

@Sulaboy
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Sulaboy commented Apr 13, 2026

I can't get the checks to rerun, I think it cancelled because I updated from main while it was testing the eye cover and comment commit.

@Randumb-Phantomb
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Shouldn't the LT be full primary and the watchmen be full secondary?

@Sulaboy
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Sulaboy commented Apr 19, 2026

Shouldn't the LT be full primary and the watchmen be full secondary?

The thought process was that more in-game items and tiles are colored Lord Primary than Lord Secondary. So the multiple standard watchmen would be the most common color, and the LT would be the accent color.

Also the standard watchmen aren't straight Lord Primary, they have Lord Secondary gambesons.

@Sulaboy Sulaboy marked this pull request as draft April 29, 2026 05:13
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