new poisons#5966
Conversation
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| /datum/reagent/poison/herbal/acid/on_mob_life(mob/living/L) | ||
| . = ..() | ||
| L.adjustFireLoss(20) |
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I told you this is too much, kilersice is 10 with a volume requirement and that's the most lethal posion without this pr.
Life runs 5 times a second this will kill you with burn in 2 seconds with 20 damage
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on that topic most of these should have cycle scaling or thresholds, you can look at killersice and fentanyl for examples of that
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| //special poisons | ||
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| /datum/reagent/poison/herbal/tranq |
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/datum/reagent/poison/herbal doesn't actually do anything I don't know why it exists
/datum/reagent/toxin does per cycle toxin (can be 0) it makes more sense to use that
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| /datum/reagent/poison/herbal/acid/on_mob_life(mob/living/L) | ||
| . = ..() | ||
| L.adjustFireLoss(20) |
There was a problem hiding this comment.
on that topic most of these should have cycle scaling or thresholds, you can look at killersice and fentanyl for examples of that
Co-authored-by: CheffieGithub <113442598+CheffieGithub@users.noreply.github.com>
Co-authored-by: CheffieGithub <113442598+CheffieGithub@users.noreply.github.com>
Co-authored-by: CheffieGithub <113442598+CheffieGithub@users.noreply.github.com>
Co-authored-by: CheffieGithub <113442598+CheffieGithub@users.noreply.github.com>
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To anyone who tries to reach me on discord, Im leaving the community soon, this will be my last PR. Any comments should be directed here and only here. |
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If you resolve my review comments without acting on them or saying anything this isn't going to get merged, please address them |
Co-authored-by: CheffieGithub <113442598+CheffieGithub@users.noreply.github.com>
Co-authored-by: CheffieGithub <113442598+CheffieGithub@users.noreply.github.com>
Co-authored-by: CheffieGithub <113442598+CheffieGithub@users.noreply.github.com>
Co-authored-by: CheffieGithub <113442598+CheffieGithub@users.noreply.github.com>
I addressed several comments, unsure what you are talking about, also made some changes |
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The three I have unresolved |
About The Pull Request
Adds more poisons because I felt like it and the poison system is quite boring
Basically all poisons in this game are just coughing blood until you die. This will make it a bit more lucrative.
Liquid tranquility
Tranquilizer, self explanatory
Flamekiss Liquer
Reagent which does SEVERE burn damage
Impuissance/aragn venom
Hard to explain, causes bursts of immobility and some tox
Souffrance
Severely debuffs endurance and causes stress. Meant to stretch pain
Astuce
Zombie powder/capulettium. Think the stuff Juliet drinks in Romeo and Juliet
Dark sun's shine
rajaijah toxin/ makes you go insane and start biting people
kingsbane
Temporarily matthios curses you
Berry Juice
https://www.youtube.com/watch?v=E77R0e5bzIs
Why It's Good For The Game
Adds more variety on how the monarch horrifically dies, and makes poisons cooler and more in the setting in general
Changelog
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add: Added craftable tranquilizer
add: Added craftable acid poison
add: Added several neurotoxins
add: Added Madness Toxin
add: Added reagent based matthios curse
qol: made aragn venom easier to purify
/:cl:
Pre-Merge Checklist