Excelsior: Stage I#283
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Ported from discordia-space#8645
At least I hope it's the only one
Nodes now disconnect from Centor after it explodes
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Made by: Galaxy Cat & Deal <3
This is a port of discordia-space#8645 but a bit more polished
About The Pull Request
General description:
Update fixes bugs, introduces new features, fixes the excelsior abusable economy, and lays a foundation for a second excelsior update we planned for the future.
This update moves excelsior teleporter's power generation to excelsior Nodes (max energy is still on teleporter amount FOR NOW...)
Teleporter prices carefully remade using Excel spreadsheets (ha) for proper material:power ratio. (e.g. shoving any excelsior kit into autolathe was simply better than buying materials)
Added KOMPAK - a navigation tool when node net becomes too big to react to threats (will be used in the future, but is useful now too)
So what did we add?
Centor
centor.mp4
Excelsior AI core, responsible for power generation, turret control and equipment giving.
Nodes
node.mp4
KOMPAK
Has two modes: Influence and Pathfinder.
INFLUENCE MODE:
Allows to see what turfs Nodes use for power and what general working radius it has for reporting intruders and activating turrets.
PATHFINDER:
Oh and other stuff I guess...
fixed dist3D() typo breaking everything (it affected burrow migration and sentries)
added a commented playsound() test tool (we used it to make sure sounds don't kill antag relying on stealth)
added a commented excelsior node spawner (it spawns and deletes nodes... how evil)
changed minimal amount of excelsiors to spawn to 2 from 3 so they'd appear more often
Why It's Good For The Game
Testing
Numerous playtests commenced on local servers with around 4 participants in them
Changelog
🆑 Cat&Deal
fix: Dist3D proc Z calculations work correctly(e.g. excel turret or roach burrowing)
code: excelsior teleporter no longer: produces energy, controls turrets
add: added Centor - Excelsior AI core. Powers up chains, consisting of Nodes.
add: added Excelsior Node - Centor's order transmitter. Produces energy, reports intruders, controls turrets.
add: added KOMPAK - an Excelsior PDA. Capable of creating holographic lines and pathfinding
balance: very carefully changed Excelsior's order list prices (inside the teleporter)
tweak: Changed Excelsior's intro text.
code: added new css file to nano ui to be used with new Excelsior GUI
code: new komulink() function in nano helpers js file to create excelsior styled links
add: added new faction proc to communicate faction messages from inanimate objects (e.g. node reporting intruder to excelsior chat)
refactor: changed Excelsior file structure
balance: lowered minimal amount of excelsior roleset to 2 from 3
/:cl: