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Project Design Document 03/08/2026 Alexander Bessalov
Project Concept
1 Player Control You control a Delivery man in this Top Down 3D game
where WASD or arrow keys makes the player Walking on the ground
2 Basic Gameplay During the game, Rocks and wild birds appear from Sky in the ground randomly
and the goal of the game is to To reach the villages for deliver supply and buy some usefull staff
3 Sound & Effects There will be sound effects Footsteps and particle effects Rocks hit the ground, wild birds catch the player
[optional] There will also be Simple background music, sun or night insects
4 Gameplay Mechanics As the game progresses, Delivery man walks on the road or offroad making it Try to avoid dangerous falling rocks and wild birds
[optional] There will also be Delivery man have a health and provisions bar. If he is caught, a health bar is spent. Also, provisions are periodically spent and need to be replenished in the villages.
5 User Interface The provisions will decrease whenever timer
At the start of the game, the title Main menu will appear and the game will end when Reach the town
6 Other Features WIP

Project Timeline

Milestone Description Due
#1 Create map, delivery man and enemy, road, villages, town 03/14
#2 Create scripts for camera, player controller, for map generating 03/15
#3 Import sounds for everything 03/21
#4 Make overlay, make logic for provisions and health bar 03/22
#5 Make story of reaching town (idc) 04/18

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Simple project for demonstration of Unity Programmer skills

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