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Minghou-Lei/README.md

Minghou's GitHub stats

Minghou's GitHub Profile Trophy

  • Currently working as a Game Engine Developer for Kingsoft in China
  • Mainly use #C-sharp #ShaderLab #HLSL #Python and #C++
  • Find me On LinkedIn, ่„‰่„‰, instagram
  • {...โ™ฅ๏ธ} #SpreadLove #WeRaceAsOne๐ŸŽ๐ŸŒˆ #StandWithUkriane

Profile Views

๐Ÿฑ My GitHub Data

๐Ÿ“ฆ 2.4 MB Used in GitHub's Storage

๐Ÿ† 0 Contributions in the Year 2025

๐Ÿ’ผ Opted to Hire

๐Ÿ“œ 25 Public Repositories

๐Ÿ”‘ 8 Private Repositories

I Mostly Code in C#

C#                       14 repos            โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   66.67 % 
Mathematica              3 repos             โ–ˆโ–ˆโ–ˆโ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   14.29 % 
C                        1 repo              โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   04.76 % 
ShaderLab                1 repo              โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   04.76 % 
Python                   1 repo              โ–ˆโ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘   04.76 % 

Timeline

Lines of Code chart

Last Updated on 30/07/2025 17:06:18 UTC

Popular repositories Loading

  1. GPU-Skinning-Demo GPU-Skinning-Demo Public

    GPU Skinning ไธŽ GPU Instancing ็š„ๆŠ€ๆœฏๆผ”็คบ๏ผŒunity็‰ˆๆœฌไธบ2019.4.21f1c1

    C# 133 24

  2. COVID-19-historical-data-visualization-2019-nCoV- COVID-19-historical-data-visualization-2019-nCoV- Public

    ไฝฟ็”จBlankerLๆไพ›็š„ๆ•ฐๆฎไป“ๅบ“ๅฎž็Žฐ็š„ๆ–ฐๅž‹ๅ† ็Šถ็—…ๆฏ’็–ซๆƒ…ๆ•ฐๆฎๅฏ่ง†ๅŒ–

    Python 53 18

  3. Realtime-point-light-shadows-in-unity-URP Realtime-point-light-shadows-in-unity-URP Public

    Added support for real-time point light shadows of unity 2020 URP

    Mathematica 50 10

  4. Light-Probe-Demo Light-Probe-Demo Public

    ๆˆ‘็š„ๅ…‰็…งๆŽข้’ˆๆŠ€ๆœฏ็š„ๅญฆไน ็ฌ”่ฎฐ๏ผŒunity็‰ˆๆœฌ 2020.3.2f1c1

    C# 15 1

  5. unity-texture-debugger unity-texture-debugger Public

    A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen

    C# 14 2

  6. SSAO-Demo SSAO-Demo Public

    ไธ€็งๅฑๅน•็ฉบ้—ด็Žฏๅขƒๅ…‰ๅฑ่”ฝ(Screen Space Ambient Occlusion, SSAO)็š„ๆŠ€ๆœฏๅฎž็Žฐ๏ผŒunity็‰ˆๆœฌไธบ2019.4.21f1c

    C# 9 1