Munsell To RGB (Unreal Engine Plug-in)
![]()
-
Munsell HVC to Linear RGB Conversion
- Custom Material Expression node for easy integration in materials.
- Lightweight LUT implementation (< 200 kB of dynamic memory usage).
-
Plugin Modules
MunsellToRGB: Integrated with the Unreal Engine Plugin Manager.MunsellToRGB_MEN: Material Expression Node class for color conversion.MunsellToRGB_LUT: Munsell Color Lookup Table with optimized access.
- Copy the
MunsellToRGBfolder into your Unreal Engine project'sPluginsdirectory. - Close the Unreal Engine Editor and rebuild your project in your IDE (e.g., Visual Studio).
- Reopen the Unreal Engine Editor and enable the plugin via Edit > Plugins.
Here's how to use the "Munsell To RGB" node in the Material Editor:
[1] D. Nikolaev, O. Basova, G. Usaev, M. Tchobanou, and V. Bozhkova, “Detection and Correction of Errors in Psychophysical Color Difference Munsell Re-renotation Dataset,” lim, vol. 4, no. 1, pp. 40–44, Jun. 2023, doi: 10.2352/lim.2023.4.1.10.
[2] A. H. Munsell, “A Pigment Color System and Notation,” The American Journal of Psychology, vol. 23, no. 2, p. 236, Apr. 1912, doi: 10.2307/1412843.
This project uses color reference data from the Munsell Color Science Laboratory.
@pe7yu. Thanks so much for sharing this amazing template!
This project is licensed under the MIT License. See the LICENSE file for details.


