Skip to content

Conversation

Dobby233Liu
Copy link
Contributor

@Dobby233Liu Dobby233Liu marked this pull request as draft April 12, 2025 08:30
@Dobby233Liu Dobby233Liu force-pushed the release-mode-prototype branch from 8fbcecd to d067bd6 Compare April 12, 2025 08:33
@Dobby233Liu Dobby233Liu marked this pull request as ready for review April 12, 2025 09:25
@NyakoFox
Copy link
Collaborator

NyakoFox commented May 7, 2025

This looks good, but I'm worried about the design -- I did want to lock a bunch of debug things behind a "dev mode" but you'd still have the ability to turn debug on at any moment, to make it easier to debug when a user has a crash -- you'd be able to tell them "hey turn on debug and see if it still happens if you enter this in the console" or something... maybe I'm overcomplicating things, though. Either way, maybe a flag to forcibly turn back on debug would be good?

Something I've wanted to do for a while was a "dev mode" in mods, which would be for creating them, so debug mode and stuff would be locked behind it (with, again, the ability to reenable debug for released stuff if required), and you'd just turn it off when your mod is done.

So honestly, I'm not sure about this -- I'll need to think about this more.

@Hyperboid
Copy link
Contributor

If we do end up going through with this, I think it would be a good idea to pre-load mod assets on startup, like Hyperboid@0d01129. Note that this implementation is flawed as for some reason I decided it would be a good idea to make the main menu show up before loading finishes?

@Dobby233Liu Dobby233Liu force-pushed the release-mode-prototype branch from d067bd6 to 2c0d1b4 Compare August 27, 2025 14:21
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants