Batch Animation Export #704
Open
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
The goal of the PR is to let you easily batch-export as many animations as you can select. Then inspect any warnings and re-export after loading more appropriate skeletons where needed, resulting in a pretty quick and complete export with minimal manual labour.
Developed as part of my efforts to bring the game's art assets into Blender just for fun.
Most animation files come with the correct skeleton packaged, you just need to manually handle a few cases where you get warnings. Some animation files also seem to come with truly bogus animated bones, like arms on fish. Such warnings can obviously be ignored after human inspection, confirming that fish do not, in fact, have arms. Don't tell nintendo.
The changes
Bonus
In case this PR never makes it in, a build with my fork can be downloaded here.
That's all, cheers mate, cool software.