KHR_billboard Draft Proposal #2522
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Billboards have been discussed within the context of glTF for some time now and we've found a growing need for being able to define them within a glTF for 3D Tiles and other geospatial use cases. This draft proposal is for
KHR_billboard, an extension based on the Billboard explainer that @UX3D-haertl wrote last year.Human-readable link to KHR_billboard.
Billboards are viewport-aligned meshes or images that have many uses including:
Most CGI tools and game engines support some sort of Billboard functionality. While this proposal is based on the excellent explainer written by @UX3D-haertl, I have done some further analysis and looked into how the popular engines support billboards. Given that, I made some small adjustments to how rotation axis is defined and attempted to make it clearer how the parent-child relationship should work with children of a billboard node.
In the full spirit of the explainer the content of the billboard is handled by the associated mesh or children of the billboard node. This allows a variety of content to be handled by the billboard.
Note: We are also investigating an extension for defining labels for use with billboards similar to what we do in CesiumJS and we'll share that soon.