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There's also a couple of int32 overflows when computing total edge weights. We've switched the EdgeWeight to int64 globally. But may be good to use int64 just for total edge weight, cuts, block weights and similar, and use int32 where it won't overflow.

@DanielSeemaier DanielSeemaier merged commit 6584b69 into KaHIP:main Oct 31, 2025
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