[Timeline] Fix #212 by re-applying animation state on scene load - #214
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ManlyMarco merged 1 commit intoJul 28, 2026
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Signed-off-by: Lusiocc <252649741+Lusiocc@users.noreply.github.com>
ManlyMarco
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Jul 28, 2026
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Description
SceneLoadonly re-applied animation state whenAutoplaywasYesorNo. The default isIgnore, which did neither, andInterpolateBefore/InterpolateAfterearly-return while paused. So after a load the cursor and the scene sat on different frames. Added the missing branch: re-apply at the current playback time without touching play state.Motivation and Context
Fixes #212. Auto Keyframe's "Auto current value" rewrites the keyframe under the cursor from live scene state, so the desync silently destroyed the keyframe at 0:00. The desync itself is reproducible with Auto Keyframe uninstalled.
How Has This Been Tested?
KK, Timeline 1.5.5.1 + Auto Keyframe 1.3.0.0.
Against main, confirming the bug:
Autoplay = NoAgainst the fix:
Types of changes