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Yuntian Zhang edited this page Nov 2, 2016
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Joust is built in a modular fashion, intended for developers to easily implement new data sources.
Backend
The backend is the part of Joust concerned with:
receiving game data from some source
transforming the data into the Joust structures
keeping track of a history of game states
replaying the history
outputting the latest or current game state for the frontend
optionally returning commands to the data source in an interactive session
Frontend
The frontend is the user-facing part of Joust and all about the interface:
receives a single game state to visualize
displays the players and all their entities: hand, field, hero, hero power...
offers an interactive scrubber with timeline to control the backend history playback
Launcher
Joust's Launcher sets the data source, initializes and plugs the various backend components together and finally instructs React to render the frontend.