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Releases: GregTechCEu/GregTech-Modern

1.20.1-7.4.1 SNAPSHOT c1673c9

28 Dec 05:51
c1673c9

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Pre-release

The latest build of GTM for Minecraft 1.20.1.
Please report any issues.

What's Changed since v7.4.0-1.20.1

Added

Fixed

Changed

853 lines changed - see the full diff here

1.21-7.4.1 SNAPSHOT e7c1073

25 Dec 19:25
e7c1073

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Pre-release

The latest build of GTM for Minecraft 1.21.
Please report any issues.

  • no changes

v7.4.0-1.20.1

25 Nov 20:31
07ac520

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CHANGELOG

Added

  • Fluid interaction with Coke Oven controllers
  • NBT Predicate Ingredients (see wiki)
  • Speed boost when walking on GT Concrete and Studs, slight slowness when walking on Frame boxes

Changes and Fixes

  • Fix server disconnects from faulty GT network packets
  • Reduced salt in salt->sodium bicarbonate recipe
  • Better optimized OR and XOR chance rolls at high parallel counts
  • Fix machines set to disable after current cycle not disabling when powerstalling
  • Fix Jade showing all singleblock generators as producing at LV

v7.3.0-1.20.1

16 Nov 02:14
764750d

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Changelog

Added

  • Re-Enabled using Screwdriver on drums
  • Implement Voiding mode for multiblocks
  • Turbines now will no longer stall when energy hatches are full
  • Parallel Hatches will now start at max parallel
  • Massive rebalance to large bronze boiler and small boilers, please leave feedback (generally stronger large boilers, nerfed small boilers and creosote)

Changes and Fixes

  • Miners now properly yield the respective crushed ore for KubeJS materials and stonetypes
  • A handful of small formula changes to gemstones
  • Fixed CC integration with the monitor cover
  • Add material safeguard checks before generating pipe recipes
  • Fixed Advanced Energy Detector Cover mode swapping causing values to decrement
  • Fix Stone Plate and Button recipe conflict
  • Better Error Reporting for KubeJS recipe issues
  • Fixed Steam Multiblocks not resetting progress on insufficient fuel
  • Add missing tooltips for auto output buttons in GUIs
  • Fixed Jade not showing steam consumption on steam machines at 1mb/t
  • Fix ore veins with only one layer causing crashes
  • Fixed Ranged Fluid Ingredients breaking on SMP
  • Swapped Circuit for Diluted Hydrochloric Acid to Circuit 1 from 2

v7.2.1-1.20.1

26 Oct 06:00
0846173

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CHANGELOG

Additions

Added config for create compat
Buff facade recipe
Buff hand craft polished stone recipes
Allow spraycan to work with any dye color block
Refactored recipe addition and removal manager
Refactored adjacentFluid recipe methods and added overloads for fluid tags
Refactored NO_UNIFICATION flag to DISABLE_MATERIAL_RECIPES
Machines will now properly explode with the correct config
Add multiblock bookmarked recipe preview to JEI

Bug Fixes

Central monitor compat for power substation
Fix ore vein removal not registering in world from kjs
Fix energy detector not working in percentage mode
Fix optical and laser connected sides being ignored by hatches
Fix kjs material decomposition recipes not generating
Fix recipe modifiers not being applied after unsuspending
Fix recipe search for ranged fluids
Fix crates voiding storage after they are placed when stacked
Fix rotor holders crashing when interacting with an active turbine
Changed voltage reading to show the machine tier rather than recipe tier
Fix representative recipes not generating

v7.2.0-1.20.1

22 Sep 11:04
ab247ca

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Additions

  • Added pipe casting molds
  • Added Powerfail bypass functionality to Machine Control Covers for multiblocks
  • Added Ranged Inputs [DEV]
  • Added Item and Redstone Ender Link covers
  • Added Large Bronze Tank
  • Added allow input from output sides for drums [Disabled by default]
  • You can now prospect nearby ores with a hammer
  • Oils & Creosote are now place-able.

Changes & Fixes

  • ULV hatches may now be used on the primitive pump
  • Made powerfail suspension only affect Multiblocks.
  • Suspend machines immediately if they're already idle
  • Add CraftingComponent for emitters and sensors
  • Unified visuals of the '9' in both circuit 9 and 29
  • Minor Improvements to Jetpacks.
  • Redstone related blocks can now be mined with wrenches.
  • Changed tool for drum interactions from Screwdrivers to soft mallet
  • Allow refilling steam boilers by right click with a bucket / fluid container
  • Fix storage cover missing its icon texture in machine UIs
  • Fixed Large Maceration Tower not receiving dropped items as inputs.
  • Fix Hammer AOE in several edge cases not working
  • Fix AOE not working on other tools
  • Fixed icons not being centered in tool grid
  • Reduced Polymer Extrusion cost from MV to LV
  • Fixed Ignore NBT not working with Robot Arms and Fluid Regulators
  • Fix pass-through hatches not sending items or fluids through themselves
  • Fix Quantum Tank Fluid Handler Validation
  • Fix Pattern buffers not updating appropriately in various cases
  • Give IDLE HPCA parts emissive textures
  • Improve name for research recipe failure cases
  • Fix amount checking for fluid containers
  • Add check for recipe voltage NotifiableEnergyContainer
  • Fixed World Accelerator not working after world restart
  • Offset Facades by a smaller amount
  • Fix Multismelter Energy usage
  • Make Jade Provider not show %s Fluid Cell
  • Ignore chance rolls for ingredients with a chance of 0
  • Fix broken models of multiparts
  • Fix Partial NBT not matching [DEV]
  • Various Fixes to Chanced and Ranged Outputs
  • More Vanilla Recipe Helpers [DEV]
  • Fix Tree Felling occurring for offline players.
  • Fix various translations with Ender Covers
  • Research Data Holder no longer voids recipes
  • Fixed Shaped Recipes for warning signs
  • Fix tooltips claiming pipes used wirecutters to modify
  • Fix Maintenance logic not happening correctly
  • Added Missing hand animations for duct tape
  • Fixed stacks being allowed in turbocharger slots
  • Remove Tier based chance boosting from bauxite slag
  • Refactor rock breaker recipe condition [DEV]
  • Fix Enchants on tools being removable
  • Make HPCA coolant a tag instead of a fluid.
  • Fixed weird update detection with multiblocks
  • Custom Recipe Modifiers through KubeJS

v7.1.4-1.20.1

08 Aug 04:40
18c5e9f

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Changes

  • Fix Machine power failing checking recipeConditions instead handleIO

v7.1.3-1.20.1

07 Aug 03:00
efa8513

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Changes

New Features

  • Make Parallel calculations use longs for stack amounts
  • make multiblock maintenance time configurable
  • make the fe-to-eu and eu-to-fe ratios max at maxint

Internal Changes

  • Optimize Network Switch for repeat CWU/t requests

Other Changes

  • Ignore null predicates in machines(...)
  • Fix diodes not updating their model on sync
  • Fix recipe viewer integration not working with research recipes that contain fluids
  • Fix Parallel logic calculating the required amount wrong when there are split ingredients
  • Fix errors caused by having isHighTier set to false

Full Changelog: v7.1.2-1.20.1...v7.1.3-1.20.1

v7.1.2-1.20.1

04 Aug 13:41
2a3d2aa

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Changes

  • Fix Multiblocks not unforming when the controller breaks
  • Fix Central Monitor loading machines too early
  • fix central monitor causing EMI error & fix possible crashes related to it
  • Fix recipe logic undyed hatches and distinctness logic for multis.

Full Changelog: v7.1.1-1.20.1...v7.1.2-1.20.1

v7.1.1-1.20.1

04 Aug 00:48
dcc1d93

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Fixes

  • Fixed Fireboxes on custom machines crashing the game
  • Fixed recipes voiding items and fluid if partial amounts were found in the machine.
  • Fix KubeJS Registration not allowing nested materials
  • Fix manual IO setting on filter covers
  • Fix AE2 placeholders working only if Create was installed
  • Downgraded Configuration internal jar to avoid crashes.