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refactor: use GDRE for self setup #533
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Merged
KANAjetzt
merged 10 commits into
GodotModding:4.x
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KANAjetzt:refactor_self_setup_GDRE
Jun 10, 2025
Merged
refactor: use GDRE for self setup #533
KANAjetzt
merged 10 commits into
GodotModding:4.x
from
KANAjetzt:refactor_self_setup_GDRE
Jun 10, 2025
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Moved the setup to a setup scene. This setup scene is loaded by the `--script`.
This reverts commit 95ce66c.
Qubus0
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Feb 16, 2025
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this did not include gdre in the commit - i assume that changes the steps required for the setup? could you add those to the description for testing?
This was referenced Jun 10, 2025
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Attached zip was successfully tested an windows by three people from our discord 👍 we'll bring other platform support later |
Qubus0
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Jun 10, 2025
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Important
Currently, self-setup (and Mod Hooks in general) only works if the game exports GDScript in plain text. Before Godot 4.3, this is always the case.
Note
Injection is currently only supported for Windows.
This PR replaces PckExplorer with GDRE.
Tested With
Downloads
Download the zip file for your operating system and unpack the
addonsdirectory next to the game executable.ModLoader-Self-Setup_7.0.0-WIN.zip