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@letsgoawaydev
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Closes #4374.

However, due to a bug in the Bedrock Edition client, the elytras will swap with another player (see video below).

ScreenRecording_11-04-2025_19-58-25_1.mov

packet.setOldSkinName("");
packet.setNewSkinName(skin.textureUrl());
packet.setSkin(getSkin(session, skin.textureUrl(), skin, cape, geometry));
packet.setSkin(getSkin(session, skin.textureUrl(), skin, cape, geometry, false, true));
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Nitpick, maybeee use isPersona, isCapeOnClassic instead of false, true here...

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I dont really see a reason for this considering java players are considered classic skins anyway

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@onebeastchris onebeastchris left a comment

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Looks like "persona" is always false here, so i'm unsure what that's good for... esp if Geyser doesn't support those skins anyways :p

Does just setting the capeOnClassic property work? Would rather just change that tbh

Comment on lines +131 to +132
boolean isPersona = false;
boolean isCapeOnClassic = true;
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Why are these local variables? Doesn't seem like they're used for anything else

.geometryData(geometry.geometryData().isBlank() ? GEOMETRY : geometry.geometryData())
.premium(true)
.capeId(cape.capeId())
.fullSkinId(skinId)
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Why was this removed?

@letsgoawaydev
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i think it does, will clean up this pr when i get the time

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Elytra cape texture doesn't get displayed on Bedrock

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