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Rigging

Eugene Gataulin edited this page Sep 29, 2024 · 17 revisions

CONSTRAINTS

  • SETTINGS
    • Reverse - Reverse the direction of operation from last to first selected.
    • Maintain - Use maintain offset.
  • CREATE
    • Parent - Parent constrain. All selected objects will be constrained to last selected object.
    • Point - Point constrain. All selected objects will be constrained to last selected object.
    • Orient - Orient constrain. All selected objects will be constrained to last selected object.
    • Scale - Scale constrain. All selected objects will be constrained to last selected object.
    • Aim - [IN DEVELOPMENT] Aim constrain. All selected objects will be constrained to last selected object.
  • DELETE
    • Disconnect - Disconnect targets objects from last selected object. They will be deleted from constraint attributes.
    • Delete Constraints - Delete all constraints on selected objects.

UTILS

  • ROTATE ORDER
    • Rotate Order SHOW - Show rotate order attribute in channel box for all selected objects.
    • Rotate Order HIDE - Hide rotate order attribute in channel box for all selected objects.
  • JOINT ATTRIBUTES
    • Segment Scale Compensate ON - Activate segment scale compensate attribute for all selected joints.
    • Segment Scale Compensate OFF - Deactivate segment scale compensate attribute for all selected joints.
    • Joint BONE - Bone selected joints draw style.
    • Joint HIDDEN - Hidden selected joints draw style.
  • SKINNING
    • Copy Skin Weights From Last Selected - Copy skin weights from last selected object to all other selected objects.

BLENDSHAPES

  • Wraps - Create a wrap deformer on selected objects. The last object used as a source deformation object.
  • Reconstruct - Reconstruct blendshapes on selected objects from the last selected object. The last object must have a blendshape node.
  • Extract Shapes - Extract blendshapes as duplicated meshes. Paint weights before extraction if needed.
  • Zero Weights - Zero all blendshape weights on selected objects.

CURVES

  • From Selected Objects - Create a curve with control point on selected objects. By default it will be linear.
  • From Trajectory - Create a curve based on objects trajectory in world space.
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