docs: sync docs & config with current contract mechanics#9
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- hex grid radius 8 → 4, building slots 12 → 6 - starting hex → 7-hex cluster, add ore pool cap (1000) - ore production rate: ore/min → ore/sec - attack cooldown 60s → 5s - combat win: "keep 70% ore" → "steal 30% of defender pool, +15 morale" - add post morale (+10) and happiness decay formula - update deployed contract addresses to latest Gravity Testnet deployment - add gravity-deploy recipe to justfile - remove stale deployed-addresses.json references Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Summary
GameEngine.sol— hex grid radius (8→4), building slots (12→6), spawn (1 hex→7-hex cluster), ore rate (per min→per sec), attack cooldown (60s→5s), combat rewards, happiness mechanics0x71fb...)gravity-deployrecipe for one-command Gravity Testnet deploymentTest plan
skill.mdnumbers matchGameEngine.solconstantsjust gravity-deployto confirm recipe works🤖 Generated with Claude Code