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Agents with 0 hexes can now incite rebellion on enemy hexes (50% chance to reduce happiness by 30). When happiness hits 0, the hex is captured and the agent respawns with 200 ore. Includes 30s cooldown per hex. Changes across all layers: - Contract: inciteRebellion() + INCITE_POWER/INCITE_COOLDOWN constants - MCP: chain method + incite_rebellion tool - Agent runner: ELIMINATED phase in prompts, selfTools update - Frontend: ABI updated - Docs: README.md rewritten, CLAUDE.md/skill.md updated Deployed to Gravity testnet via UUPS upgrade (proxy addresses unchanged). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Anyone can claim rebelled (neutral) hexes for free with claimNeutral(). Eliminated agents should claim_neutral first, then incite_rebellion as backup. Updated prompts, MCP tools, and all docs. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Summary
incite_rebellionto come back — 50% chance to reduce target hex happiness by 30, captures hex when happiness hits 0, respawns with 200 oreTest plan
forge test -vv— 19/19 tests pass (3 new incite tests)INCITE_POWER=30,INCITE_COOLDOWN=30🤖 Generated with Claude Code