Skip to content

Refactor brownstone player speed calculation#272

Open
Kiryu144 wants to merge 2 commits intoGTNewHorizons:masterfrom
Kiryu144:fix-brownstone
Open

Refactor brownstone player speed calculation#272
Kiryu144 wants to merge 2 commits intoGTNewHorizons:masterfrom
Kiryu144:fix-brownstone

Conversation

@Kiryu144
Copy link
Copy Markdown

The old implementation caused lots of jittering. And instead of spending the time to get to GT Concrete, I'll rather spend the time on this PR to fix it.

I've tried removing the existing < 0.5D checks, with no improvement.

So I literally just copied the code from GT.

Balancing wise I believe its a bit faster than it was before. Its hard to say, as the values don't translate correctly into the new logic. GT concrete gives a 40% increase. I've opted to give the brownstone roads 30% and all other brownstone variants get 15%.

I have no idea what I'm doing so please double check.

@Dream-Master
Copy link
Copy Markdown
Member

@Kiryu144 thanks for your contribution but build it against master branch. Dev is a temp branch. Thanks

@Kiryu144 Kiryu144 changed the base branch from dev to master April 11, 2026 08:07
@Kiryu144
Copy link
Copy Markdown
Author

@Kiryu144 thanks for your contribution but build it against master branch. Dev is a temp branch. Thanks

Got it. 👍
Is this information I could have known? Is this like a GTNH wide convention?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants