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Foshowithit/README.md

Adam Normandin

I build AI agent systems, evaluation tools, and interactive engineering software. My work focuses on making automated work inspectable, reproducible, and useful.

Selected work

Project What it does
DSH Operator UI An operator interface for running agent tasks, inspecting execution evidence, and managing reusable capabilities.
FlowRouter A capability-manifest specification for describing executable work, its inputs and outputs, and evidence of execution.
FishBench Model evaluations covering persona consistency and generated 3D scenes, with recorded results to inspect.
INDUSTRIA An interactive machining simulation exploring cutting force, deflection, stability, and dimensional error.
Shop OS — Pillow-Block Proof A documented manufacturing-agent run with downloadable CAD, advisory process plans, and runnable verification tools.

RCOS and reusable agent capabilities

RCOS (Recursive Capability Operating System) is the research direction connecting my agent work: execute a task, evaluate the result, and reuse capabilities that meet explicit admission criteria. The public operator UI and FlowRouter manifest specification show parts of that work. Their repositories document what is available today.

I’m interested in the full path from a request to a result: how agents execute work, how we evaluate the output, and how useful capabilities can be reused. The projects above explore that through agent tooling, benchmarks, and engineering simulations.

Each repository documents its own scope, setup, and limitations.

Website

Popular repositories Loading

  1. dsh-operator-ui dsh-operator-ui Public

    RCOS operator control plane for DeepSeek Harness — GoalRunner, authority gates with explicit approval, three-truth verification (execution / capability / objective satisfaction), trust ladder and n…

    JavaScript 1

  2. adamn.info adamn.info Public

    HTML

  3. slewing-bearing slewing-bearing Public

    Slewing bearing cutaway — a single-file three.js cinematic: races, rolling elements, and the load path in one HTML file, no build step.

    HTML

  4. shop-os-pillow-block-proof shop-os-pillow-block-proof Public

    One sentence in, three engineered parts out — CAD, DFM, toolpaths, verification, all checkable. From the Shop OS manufacturing agent.

    Python

  5. industria industria Public

    The most believable thing about a machining game is why the part is wrong. A playable causal kernel: cutting force, power, deflection, chatter and a signed attributed µm error budget.

    HTML

  6. hog-crankers hog-crankers Public

    NOBODY CRANKS ALONE — open-world action-comedy riding game. Original IP. All synth, three.js, no build step.

    JavaScript