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New translations en_us.json (French)
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New translations en_us.json (Spanish)
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52 changes: 36 additions & 16 deletions src/generated/resources/assets/biomancy/lang/en_us.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
{
"item_group.biomancy": "Biomancy 2",
"key.categories.biomancy": "Biomancy 2 Mod",
"creative_tab.biomancy.main": "Biomancy",
"creative_tab.biomancy.bio_alchemy": "Biomancy: Bio-Alchemy",
"key.categories.biomancy": "Biomancy Mod",
"key.biomancy.item_default": "Default Item Action",
"item.biomancy.mob_sinew": "Sinew",
"item.biomancy.mob_sinew.tooltip": "Tissue made of Elastic Fibers.",
Expand All @@ -9,7 +10,7 @@
"item.biomancy.mob_claw": "Sharp Claw",
"item.biomancy.mob_claw.tooltip": "Hardened Claw made of tough fibers and rich in minerals.",
"item.biomancy.mob_marrow": "Bone Marrow",
"item.biomancy.mob_marrow.tooltip": "Marrow extracted from the bones of your victims. Rich in Hormones and minerals. ",
"item.biomancy.mob_marrow.tooltip": "Marrow extracted from the bones of your victims. Rich in Hormones and minerals.",
"item.biomancy.withered_mob_marrow": "Withered Bone Marrow",
"item.biomancy.withered_mob_marrow.tooltip": "Withered Marrow, some dark fluid is oozing out of it.\nIt looks tasty, maybe you should suck it dry...",
"item.biomancy.mob_gland": "Bile Gland",
Expand All @@ -18,6 +19,8 @@
"item.biomancy.toxin_gland.tooltip": "An organ full of toxins, maybe you should drink it...",
"item.biomancy.volatile_gland": "Volatile Gland",
"item.biomancy.volatile_gland.tooltip": "A gland filled with an extremely reactive fluid.\nDoesn't seem like it's poisonous... Might be worth drinking.",
"item.biomancy.acidic_egg": "Acidic Egg",
"item.biomancy.acidic_egg.tooltip": "An infertile egg with acidic eggyolk.",
"item.biomancy.flesh_bits": "Flesh Bits",
"item.biomancy.flesh_bits.tooltip": "A tiny bit of flesh... Used as a primary crafting ingredient.",
"item.biomancy.bone_fragments": "Bone Fragments",
Expand Down Expand Up @@ -93,8 +96,8 @@
"item.biomancy.ravenous_claws.tooltip": "Extremely hungry and vicious Claws forged by starving living flesh and grafting claws onto it.\n\nRepair the famished claws by feeding them with food via the player inventory, as you would fill a bundle.\n\nKilling Mobs with these claws grants blood charges, which allow you to use the Awakened mode.",
"item.biomancy.caustic_gunblade": "Caustic Gunblade",
"item.biomancy.caustic_gunblade.tooltip": "A caustic gunblade that can alternate between melee and ranged mode and utilizes acidic ammo to damage its targets.\nThe acidic ammunition regenerates by itself after 5s of no usage.",
"item.biomancy.impaler": "[WIP] Impaler",
"item.biomancy.impaler.tooltip": "Railgun made of flesh...",
"item.biomancy.impaler": "Impaler",
"item.biomancy.impaler.tooltip": "A arm-mounted artillery that launches reinforced bone spears at high velocity.\nConsuming large amount of nutrients bundles of muscle-fibers compress and a sealed pressure bladder floods with volatile propellants.\nUnbearable pressure builds up that cannot be contained and once the limit is reached the projectile bursts forth violently.",
"item.biomancy.dev_arm_cannon": "[Dev Tool] Arm Cannon",
"item.biomancy.dev_arm_cannon.tooltip": "Creative/Developer Tool for testing projectiles.",
"item.biomancy.acolyte_armor_helmet": "Bio-Alchemist Helmet",
Expand Down Expand Up @@ -152,6 +155,9 @@
"serum.biomancy.frenzy_serum": "Frenzy Serum",
"item.biomancy.frenzy_serum": "Frenzy Serum",
"serum.biomancy.frenzy_serum.tooltip": "Potent stackable drug that greatly boost your attack damage and speed at the cost of withdrawal symptoms. Increases hostility and aggression of affected mobs. Rabbits seems to be affected in an irreversible manner.\nCommon side effects after stoppage of use include weakness, sluggish movement and nausea. Continue the use to alleviate the withdrawal or try your luck with sugary foods.",
"serum.biomancy.potion_serum": "Potion Serum",
"item.biomancy.potion_serum": "Potion Serum",
"serum.biomancy.potion_serum.tooltip": "PLACEHOLDER",
"item.biomancy.mascot_patterns": "Banner Pattern",
"item.biomancy.mascot_patterns.desc": "Biomancy Mascot",
"item.biomancy.hungry_flesh_blob_spawn_egg": "Hungry Flesh Blob Spawn Egg",
Expand Down Expand Up @@ -182,7 +188,7 @@
"block.biomancy.storage_sac": "Storage Sac",
"block.biomancy.storage_sac.tooltip": "Cheap Shulker-like storage sac that also acts like a bundle.",
"block.biomancy.chrysalis": "Chrysalis",
"block.biomancy.chrysalis.tooltip": "Stores babies/children, small mobs and flesh blobs",
"block.biomancy.chrysalis.tooltip": "Allows you to capture and indefinitely store any mob. This is achieved by inducing an artificial coma and suspending the mob in a amniotic like fluid that is rich in nutrients and oxygen\nwhich keeps them alive.\n\nShift click on the ground to release the preserved mob.",
"block.biomancy.fleshkin_chest": "Fleshkin Chest",
"block.biomancy.fleshkin_chest.tooltip": "Crafted from living flesh, the organic composition of the chest grants it remarkable resilience, ensuring the safety of its precious contents even from explosions.\nOnly its true master can unlock its contents without invoking the wrath of its razor-sharp fangs.\n\nYou can add new Users by applying Tier 3 Essence to the block.\n",
"block.biomancy.fleshkin_pressure_plate": "Fleshkin Pressure Sensor",
Expand Down Expand Up @@ -248,7 +254,7 @@
"block.biomancy.vial_holder": "Vial Holder",
"block.biomancy.vial_holder.tooltip": "Display and organize your serums.\nSneak click to bulk insert or extract vials.",
"block.biomancy.active_muscle": "Active Muscle Pad",
"block.biomancy.active_muscle.tooltip": "A jump pad that will actively launch anything towards the direction its pointing to.\n\nWhile it has no collision it will negate fall damage and friction for any entity.",
"block.biomancy.active_muscle.tooltip": "A jump pad that will launch anything towards the direction its pad is pointing to.\nWhile it has no collision it will negate fall damage and friction for any entity.\n\nShift click to disable/enable the block or use redstone signals to toggle it.\n",
"block.biomancy.impermeable_membrane": "Impermeable Membrane",
"block.biomancy.impermeable_membrane.tooltip": "Gelatinous-like membrane reinforced with elastic fibers.",
"block.biomancy.impermeable_membrane_pane": "Impermeable Membrane Pane",
Expand Down Expand Up @@ -385,9 +391,9 @@
"death.attack.biomancy.toxin": "%1$s succumbed to a fatal toxin",
"death.attack.biomancy.toxin.player": "%1$s was fatally toxified by %2$s",
"death.attack.biomancy.toxin.item": "%1$s was fatally toxified by %2$s using %3$s",
"death.attack.biomancy.tooth_projectile": "[WIP]",
"death.attack.biomancy.tooth_projectile.player": "[WIP] %1$s was forcefully implanted with teeth by %2$s",
"death.attack.biomancy.tooth_projectile.item": "[WIP] %1$s received a lethal dental implant by %2$s using %3$s",
"death.attack.biomancy.impaler_projectile": "%1$s was obliterated with a Impaler",
"death.attack.biomancy.impaler_projectile.player": "%1$s was obliterated by %2$s",
"death.attack.biomancy.impaler_projectile.item": "%1$s was fatally punctured by %2$s using %3$s",
"tooltip.biomancy.empty": "Empty",
"tooltip.biomancy.contains": "Contains: %1$s",
"tooltip.biomancy.nutrients_fuel": "Nutrients",
Expand Down Expand Up @@ -427,13 +433,17 @@
"ability.biomancy.bio_alchemical_epidermis": "Bio-Alchemical Epidermis",
"ability.biomancy.bio_alchemical_epidermis.desc": "+15% Resistance to harmful Status-Effects\n +25% Injection Success\n -25% Injection Damage",
"ability.biomancy.imposing_aura": "Imposing Aura",
"ability.biomancy.imposing_aura.desc": "All nearby beings receive Weakness I",
"ability.biomancy.imposing_aura.desc": "When wearing a full set of this armor all nearby beings are afflicted with weakness and feeble mobs start to panic",
"ability.biomancy.strong_legs": "Copepods' Leap",
"ability.biomancy.strong_legs.desc": "Consumes nutrients to boost normal jump power. When you jump and hold Shift the ability consumes 10 nutrients to perform a bullet jump.\nA bullet jump is a spinning movement technique that is similar to a dash. If you wear an elytra the bullet jump transforms into a launch boost.",
"ability.biomancy.padded_soles": "Padded Soles",
"ability.biomancy.primordial_sight": "Primordial Sight",
"ability.biomancy.primordial_sight.desc": "Peer inside the Cradle",
"tooltip.biomancy.fire_rate": "Fire Rate",
"tooltip.biomancy.accuracy": "Accuracy",
"tooltip.biomancy.ammo": "Ammo",
"tooltip.biomancy.reload_time": "Reload Time",
"tooltip.biomancy.projectile_speed": "Speed",
"tooltip.biomancy.projectile_damage": "Damage",
"tooltip.biomancy.projectile_knock_back": "Knockback",
"tooltip.biomancy.living_tool_state_is": "The Tool is %1$s",
Expand All @@ -445,6 +455,7 @@
"msg.biomancy.not_enough_nutrients": "Not enough Nutrients",
"msg.biomancy.not_enough_blood_charge": "Not enough Blood Charge",
"msg.biomancy.mob_too_old": "The Mob is too old",
"msg.biomancy.mob_too_powerful": "The Mob is too powerful",
"msg.biomancy.already_full": "Already Full",
"msg.biomancy.failed_to_store_mob": "Failed to store the mob",
"msg.biomancy.failed_to_spawn_mob": "Failed to spawn the stored mob",
Expand All @@ -469,10 +480,20 @@
"sounds.biomancy.item.injector.inject": "Injecting Serum",
"sounds.biomancy.item.injector.fail": "Injection Failed",
"sounds.biomancy.item.bone_marrow.drink": "Slurping Bone Marrow",
"sounds.biomancy.item.impaler.shoot": "Shooting Impaler",
"sounds.biomancy.item.impaler.hit": "Impaler Hit",
"sounds.biomancy.item.impaler.impact": "Impaler Impact",
"sounds.biomancy.item.impaler.charge": "Impaler Charging",
"sounds.biomancy.item.impaler.shoot": "Impaler shoots",
"sounds.biomancy.item.impaler.hit": "Impaler projectile hits",
"sounds.biomancy.item.impaler.impact": "Impaler projectile impacts",
"sounds.biomancy.item.impaler.charge": "Impaler charges",
"sounds.biomancy.item.armor.bullet_jump": "Bullet Jumping",
"sounds.biomancy.item.armor.equip_bio_alchemist": "Bio-Armor suit rustles",
"sounds.biomancy.item.armor.equip_warrior": "Bio-Armor plate thunks",
"sounds.biomancy.item.chrysalis.insert": "Mob packed",
"sounds.biomancy.item.chrysalis.remove": "Mob unpacked",
"sounds.biomancy.entity.grenade.throw": "Grenade thrown",
"sounds.biomancy.entity.acid.spit": "Acid spits",
"sounds.biomancy.entity.acid_blob.shoot": "Acid Blob launches",
"sounds.biomancy.entity.acid_blob.fall": "Acid Blob falls",
"sounds.biomancy.entity.bloomberry.shoot": "Bloomberry launches",
"sounds.biomancy.flesh_block.hit": "Hit Fleshy Block",
"sounds.biomancy.flesh_block.place": "Place Fleshy Block",
"sounds.biomancy.flesh_block.step": "Step on Fleshy Block",
Expand Down Expand Up @@ -537,7 +558,6 @@
"sounds.biomancy.entity.flesh_chicken.ambient": "Flesh Chicken clucks",
"sounds.biomancy.entity.flesh_chicken.hurt": "Flesh Chicken hurts",
"sounds.biomancy.entity.flesh_chicken.death": "Flesh Chicken dies",
"sounds.biomancy.entity.grenade.throw": "Grenade Thrown",
"block.minecraft.banner.biomancy.mascot_base.white": "White Mascot Base",
"block.minecraft.banner.biomancy.mascot_base.orange": "Orange Mascot Base",
"block.minecraft.banner.biomancy.mascot_base.magenta": "Magenta Mascot Base",
Expand Down
16 changes: 16 additions & 0 deletions src/main/resources/assets/biomancy/lang/de_de.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
{
"item.biomancy.mob_sinew": "Sehne",
"item.biomancy.mob_sinew.tooltip": "Gewebe aus elastischen Fasern.",
"item.biomancy.mob_fang": "Reißzahn",
"item.biomancy.mob_fang.tooltip": "Eckzahn aus mineralreichem Gewebe.",
"item.biomancy.mob_claw": "Scharfe Klaue",
"item.biomancy.mob_marrow": "Knochenmark",
"item.biomancy.withered_mob_marrow": "Verdorbener Knochenmark",
"item.biomancy.flesh_bits": "Fleischstückchen",
"item.biomancy.flesh_bits.tooltip": "Ein winziges Stück Fleisch...",
"item.biomancy.bone_fragments": "Knochenfragmente",
"item.biomancy.tough_fibers": "Widerstandsfähige Fasern",
"item.biomancy.elastic_fibers": "Elastische Fasern",
"item.biomancy.mineral_fragment": "Mineralfragment",
"item.biomancy.gem_fragments": "Juwelenfragmente"
}
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