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feat: CHS proofreading and update to 2.8.21#167

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Elenterius merged 1 commit intoElenterius:mc1.20.1/devfrom
SlimeSB:2.8.21-chs
Jul 29, 2025
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feat: CHS proofreading and update to 2.8.21#167
Elenterius merged 1 commit intoElenterius:mc1.20.1/devfrom
SlimeSB:2.8.21-chs

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@SlimeSB SlimeSB commented Jul 26, 2025

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"sounds.biomancy.item.bone_marrow.drink": "嘬吸骨髓",
"sounds.biomancy.item.impaler.shoot": "射出穿刺物",
"sounds.biomancy.item.impaler.hit": "穿刺炮:击中",
"sounds.biomancy.item.impaler.impact": "生物:碰撞",
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@SlimeSB SlimeSB Jul 26, 2025

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The sound 'impaler.impact' will play when I hit a mob and it impacts against a block, right?
So should it be called 'mob impact' instead?

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@Elenterius Elenterius Jul 29, 2025

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Actually i used a similar naming scheme to minecraft. And the impact sound is actually for block hits and the hit sound is for mobs.

@Elenterius Elenterius merged commit 0ceee90 into Elenterius:mc1.20.1/dev Jul 29, 2025
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@SlimeSB SlimeSB deleted the 2.8.21-chs branch September 10, 2025 04:50
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2 participants