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- Due by August 1, 2023•283/283 issues closed
- Due by October 31, 2021•436/436 issues closed
- No due date•311/311 issues closed
Lots of battle fixes all liblcf chunks are known now, also bitperfect copying more building improvements (cmake, library updates) libretro port upstreaming new splash logo?
Due by March 1, 2019•186/186 issues closed0.5…bugfixes going on forever…
Due by August 12, 2018•92/92 issues closedEven further fixes in the 0.5 series.
Due by October 1, 2017•50/50 issues closedFurther bugfixes for the 0.5 series
Due by June 11, 2017•53/53 issues closedMostly bug fixes for 0.5.
Due by March 11, 2017•77/77 issues closed- Due by July 31, 2016•113/113 issues closed
Major Refactoring: - Games from archive - ... More features, e.g.: VFS support? more patches integration? GUI for joystick mapping support? Cross platform on-screen touch virtual buttons?
Due by March 31, 2023•245/245 issues closedBugfixing...
Due by August 1, 2019•168/168 issues closedEmergency bugfix release. Improve battle animations.
Due by September 19, 2015•8/8 issues closed-
Due by March 31, 2016•73/73 issues closed-
Due by May 30, 2016•51/51 issues closedIssues not fixed in 0.3 or discovered since the 0.3 release.
Due by July 3, 2015•23/23 issues closedBugfix release Major bugfixes: - Fix shop's invalid item bug and refresh sell window when opening it [Zegeri] - Prevent destruction of parallel interpreters when map is refreshed and that interpreter is currently running [Ghabry] - Use the through-bool only for Through mode in movement events [Ghabry] - Implement Save (allow/forbid/as in parent) map properties [Zegeri] - Make sure that no child interpreter is reset while it's updating [Zegeri] - Fix bitmap rotation (position and initial angle) [Zegeri] - Prevent segfaults when item ID > max ID in Equip menu [rohkea] - Use game system graphics for font color instead of using database ones [fdelapena] Major improvements: - Added Baekmuk Gulim hangul font (full Korean support) [rohkea]
No due date•17/17 issues closedThe new shiny release ;) Nice to have, apart of bugfixes: - Better battles - Loop maps - Vehicles
Due by May 1, 2015•27/27 issues closedBugfix release for 0.2
Due by September 30, 2014•30/30 issues closedImproving emulation and bugfixing release
Due by October 17, 2013•8/8 issues closedBugfix release for minor issues in 0.1
Due by November 30, 2013•8/8 issues closed* Make emulation more complete. (Battle and save).
Due by May 31, 2014•38/38 issues closed* Fix all issues with Crash tag * Fix most annoying UX issues
Due by April 1, 2013•11/11 issues closed