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  • Due by August 1, 2023
    283/283 issues closed
  • Due by October 31, 2021
    436/436 issues closed
  • No due date
    311/311 issues closed
  • Lots of battle fixes all liblcf chunks are known now, also bitperfect copying more building improvements (cmake, library updates) libretro port upstreaming new splash logo?

    Due by March 1, 2019
    186/186 issues closed
  • 0.5…bugfixes going on forever…

    Due by August 12, 2018
    92/92 issues closed
  • Even further fixes in the 0.5 series.

    Due by October 1, 2017
    50/50 issues closed
  • Further bugfixes for the 0.5 series

    Due by June 11, 2017
    53/53 issues closed
  • Mostly bug fixes for 0.5.

    Due by March 11, 2017
    77/77 issues closed
  • Due by July 31, 2016
    113/113 issues closed
  • Major Refactoring: - Games from archive - ... More features, e.g.: VFS support? more patches integration? GUI for joystick mapping support? Cross platform on-screen touch virtual buttons?

    Due by March 31, 2023
    245/245 issues closed
  • Bugfixing...

    Due by August 1, 2019
    168/168 issues closed
  • Emergency bugfix release. Improve battle animations.

    Due by September 19, 2015
    8/8 issues closed
  • -

    Due by March 31, 2016
    73/73 issues closed
  • -

    Due by May 30, 2016
    51/51 issues closed
  • Issues not fixed in 0.3 or discovered since the 0.3 release.

    Due by July 3, 2015
    23/23 issues closed
  • Bugfix release Major bugfixes: - Fix shop's invalid item bug and refresh sell window when opening it [Zegeri] - Prevent destruction of parallel interpreters when map is refreshed and that interpreter is currently running [Ghabry] - Use the through-bool only for Through mode in movement events [Ghabry] - Implement Save (allow/forbid/as in parent) map properties [Zegeri] - Make sure that no child interpreter is reset while it's updating [Zegeri] - Fix bitmap rotation (position and initial angle) [Zegeri] - Prevent segfaults when item ID > max ID in Equip menu [rohkea] - Use game system graphics for font color instead of using database ones [fdelapena] Major improvements: - Added Baekmuk Gulim hangul font (full Korean support) [rohkea]

    No due date
    17/17 issues closed
  • The new shiny release ;) Nice to have, apart of bugfixes: - Better battles - Loop maps - Vehicles

    Due by May 1, 2015
    27/27 issues closed
  • Bugfix release for 0.2

    Due by September 30, 2014
    30/30 issues closed
  • Improving emulation and bugfixing release

    Due by October 17, 2013
    8/8 issues closed
  • Bugfix release for minor issues in 0.1

    Due by November 30, 2013
    8/8 issues closed
  • * Make emulation more complete. (Battle and save).

    Due by May 31, 2014
    38/38 issues closed
  • * Fix all issues with Crash tag * Fix most annoying UX issues

    Due by April 1, 2013
    11/11 issues closed