Changes the Civilian MODsuit to be an "entry grade level MOD suit"#1029
Changes the Civilian MODsuit to be an "entry grade level MOD suit"#1029BasilTamaya wants to merge 14 commits intoDopplerShift13:masterfrom
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lack of spaceproofing still makes it mostly useless tbh |
a belt that lets you use modsuit modules would go hard for several characters and jobs already and some civilian characters don't aim to go to space so it's fine this PR isn't really solving that anyways, someone else can look into that one if it's a balance concern |
dawsonkeyes
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onmob should probably be changed to be on the belt like our other belt MODsuits (raider & infiltrator)
00-Steven
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agree with Dawson on the sprites, and as said leaving that up to Dawson
generally, I don't think "incentivizing its use" is an inherently good argument for making these changes, I don't think it's like actually inherently desirable for more people to wear roundstart modsuits of some kind, and I don't get or think why this should be a thing from this pr-- generally "incentivizing its use" as a reason, without a reason for why it should be incentivized, leads to questionable changes
so I'd say it'd be better to argue for why it's good to have this on its own on the pr, which I feel would be fine- why is it good to have this on its own?
that said, I have also seen people use the current one before, which this pr will currently also get rid of under just the idea that no one does, so that feels off
I recall "turning it into a belt sprite will make it look weird with entombed" was brought up, has this actually been addressed? it doesn't seem like it
my suggestion is still to just split it off into its own item/texture rather than an override so it's not an issue in any way, which would deal with both of the above things
like to clarify, I'm not against having it, I just don't agree with the reasoning given, so better to make it about why it'd be good/cool/whatever to have on its own merits |
resolved per comments |


About The Pull Request
Tin. This changes the civilian MOD control unit to feel like an actual entry level MODsuit.
Why It's Good For The Game
The problem with the civilian MOD unit right now is that it has the glaring issue of not being spaceproof as the negative, which doesn't feel enough for an entry level MODsuit.
The purpose of the PR is to redesign the Civilian MODsuit by being a belt slot item that stores small items and below exclusively, at the cost of being an atmosphere grade item. A medical technician can use it as an entry grade modsuit for medical, being able to store small medical items and medical modules in it. An engineer can store small tools or below inside it, fitting it with engineering modules instead. Service and janitors can fit their small items that fit in the janibelt, with service modules like the mister, and security can store their cuffs and electrobatons, while fitting their civilian modsuit with security modules.
All at the cost of not being able to go in space with it (unless they fitted it with a thermal regulator and adjusted the temperature).
If a person desires the full MODsuit experience of a specific department, robotics is their go-to.
Testing Evidence
proof you can't fit anything normal and above (the box for example in this case)

tested the loadout civilian MODsuit

Changelog
🆑BasilTamaya
add: Adds the civilian storage module, which comes with the civilian plating by default
qol: The civilian storage module now goes into the belt slot instead of the back slot.
balance: The civilian MODsuit can't use other storage modules, and uses less complexity.
fix: Fixed the description for the civilian storage module to be a little more direct.
/:cl: