Swing combat Plus#1000
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About The Pull Request
Fairly heavy rework of #142, putting a focus on making it a little more configarble and the code less snowflaky
Combat now has 3 options
Details
2026-05-01.19-21-06.mp4
Details
2026-05-01.19-27-50.mp4
2026-05-01.19-28-16.mp4
2026-05-01.20-01-49.mp4
Why It's Good For The Game
Swing combat is primarily an accessibility thing that helps level the playing field on actually landing attacks compared to ranged.
As for why its config?
Both methods have some associated tradeoffs so I want to be able to experiment easily.
Changelog
🆑
add: Two options for intercepting long range clicks for melee attacks
config: Configs for "Swing" or "Directional" attacks
/:cl: