Skip to content

Conversation

@LimeShep
Copy link

Diffs:

  • Removed CreateOptionsPicker, as it is deprecated.
  • Added support for the new CreateGameOptions menu, and for its new Player picker.
  • Raised the player limit from 254 to 255 (I've used a modified version with this limit for a while, no bugs and it looks cooler)
  • Made the mod client-sided (Has been also tested a lot, works perfect and has no actual downsides)
  • Updated dependencies for the new AU 2025.9.9

@AlchlcDvl
Copy link
Contributor

AlchlcDvl commented Sep 13, 2025

The game uses the tail end of byte values as hard coded values for certain events. Mainly for meetings where the values 252 to 255 are in use (abstain, dead vote, no vote and one more that I can't recall off the top of my head) and town of us uses 251 for meeting roles like Prosecutor. I would recommend setting the max to 250 to avoid this kind of overlap. For example, voting the 255th player to be ejected will likely not work because 255 is registered as the default vote (aka not voted). Now i could be wrong as of the latest update but it's better to be safe than sorry.

@LimeShep
Copy link
Author

If you actually want to have such big lobbies then you should set the max to 250, but if you just want to have a cool number (like I was doing for 6 months) then I suggest keeping it as 255.

@AlchlcDvl
Copy link
Contributor

"Cool number" is not a valid thing to sacrifice stability over 💀

Who knows? Maybe a big youtuber might wanna make a 200+ player lobby for the hell of it. You wanna keep the mod open for such possibilities

@LimeShep
Copy link
Author

then as I said, if you expect such big number of people then don't make a 255 player lobby.

@LimeShep
Copy link
Author

plus, if you're already talking about stability like I've already said, the mod has been tested for a long period of time with every lobby i've hosted being at 255 people, and nothing broke, and everything worked as expected.

@AlchlcDvl
Copy link
Contributor

Silent bugs exist but you know what, you do you. Galster will be the one to go through your changes in the end anyways.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants