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v1.6 ~ back for some training and challenges ~

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@CrazyRedMachine CrazyRedMachine released this 01 Jun 20:54
· 157 commits to main since this release

It's been a while~ Let's enjoy new pop'n goodness!

new options

score challenge revival

Remember "pop'n score challenge" from Peace days and earlier ? It's now back in later games, working just like before. Contact your server op to inquire about support, only if they allow patches (server-side really works the same as before, no change required).

practice mode (INSANE contribution from r2nk226 💯 )

A truly AMAZING contribution from r2nk226 which displays an interactive menu for a practice mode reminescent of console days.
This menu allows constant bpm, song slowdown, r-random

Notes:

  • scores will be reset to 0 at the end of the song when this mode is active, but I still recommend only using it offline, to avoid any potential issues.
  • menu doesn't display properly in SD resolution

thank you very much for your contribution 🙏

audio source fix

This was formerly known as "hdmi audio patch", I noticed an issue when trying to boot the game with a different default audio source on real hardware (especially useful if you replaced your cab hardware with a low-latency audio install)

enhanced options

quick retire: medals

Using quick retire will now grant you a "fail" medal along with "E" rank. This has been an issue with some server solutions which would erase previously obtained medals. This should avoid any future trouble.

hidden is offset: result screen enhancements

Two new options are available regarding information displayed on result screen.

  • show_offset: You will see "hidden" value on result screen which might be useful for further reference
  • show_fast_slow: You will see the fast and slow note counters on result screen even if judge+ was set to something else than "timing". Might be useful to help setting your offset if you're used to one of these options.

force datecode: network support

There was a bug with the previous force_datecode patch where network packets would still reflect the original date rather than the forced one.
A new network_datecode option allows to make network packets reflect this change if needed.

multiboot setups

Multiboot setups are now easier to build and maintain across popnhax updates:

if force_datecode isn't set in your .xml, and game dll is named popn22_yyyymmddrr.dll, popnhax will automatically apply a yyyymmddrr force_datecode on-the-fly.

Basically, you can keep one popnhax.xml file, and multiple popn22 dlls to have a working multiboot setup for eclale onwards.

This behavior can be disabled with disable_multiboot option.