v1.6 ~ back for some training and challenges ~
It's been a while~ Let's enjoy new pop'n goodness!
new options
score challenge revival
Remember "pop'n score challenge" from Peace days and earlier ? It's now back in later games, working just like before. Contact your server op to inquire about support, only if they allow patches (server-side really works the same as before, no change required).
practice mode (INSANE contribution from r2nk226 💯 )
A truly AMAZING contribution from r2nk226 which displays an interactive menu for a practice mode reminescent of console days.
This menu allows constant bpm, song slowdown, r-random
Notes:
- scores will be reset to 0 at the end of the song when this mode is active, but I still recommend only using it offline, to avoid any potential issues.
- menu doesn't display properly in SD resolution
thank you very much for your contribution 🙏
audio source fix
This was formerly known as "hdmi audio patch", I noticed an issue when trying to boot the game with a different default audio source on real hardware (especially useful if you replaced your cab hardware with a low-latency audio install)
enhanced options
quick retire: medals
Using quick retire will now grant you a "fail" medal along with "E" rank. This has been an issue with some server solutions which would erase previously obtained medals. This should avoid any future trouble.
hidden is offset: result screen enhancements
Two new options are available regarding information displayed on result screen.
- show_offset: You will see "hidden" value on result screen which might be useful for further reference
- show_fast_slow: You will see the fast and slow note counters on result screen even if judge+ was set to something else than "timing". Might be useful to help setting your offset if you're used to one of these options.
force datecode: network support
There was a bug with the previous force_datecode patch where network packets would still reflect the original date rather than the forced one.
A new network_datecode option allows to make network packets reflect this change if needed.
multiboot setups
Multiboot setups are now easier to build and maintain across popnhax updates:
if force_datecode isn't set in your .xml, and game dll is named popn22_yyyymmddrr.dll, popnhax will automatically apply a yyyymmddrr force_datecode on-the-fly.
Basically, you can keep one popnhax.xml file, and multiple popn22 dlls to have a working multiboot setup for eclale onwards.
This behavior can be disabled with disable_multiboot option.