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Releases: Const-me/Vrmac

1.2

01 Jul 15:02

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Implemented media engine

1.1

22 May 13:59

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1.1

Removed the majority of MonoGame code, replaced with equivalents from .NET runtime.
Also removed custom 2D matrix structure, again replaced with Matrix3x2 from .NET. Size of VrmacInterop.dll reduced by half as the result.

Improved filled meshes. Remeshing them with Delaunay-like algorithm.
Not precisely Delaunay as I don’t think I can afford the real Delaunay performance-wise, but I use the same formula to test these quads. The algorithm is original research.
Besides remeshing, the transparent portion of meshes now has about twice as few triangles and vertices, helps with rendering performance.
VAA quality of filled meshes improved as well.

Optimized away redundant work when user wants both fill and stroke of the same geometry. This also fixes a subtle rendering bug affecting certain paths with very sharp corners.

A few other smaller bugfixes and improvements.

1.0

18 May 11:31

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1.0

Initial release.

Please note the native binaries inside zip and nupkg are not MIT-licensed. Uploading them here to allow building forks of this repository.