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11 changes: 8 additions & 3 deletions Code/FLCC/InteractiveChaser.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,8 @@
[Tracked]
[CustomEntity("vitellary/interactivechaser")]
public class InteractiveChaser : Entity {
internal static DetourConfig RootConfig = new("CrystallineHelper_InteractiveChaser", 0);

private const string vitellaryInteractiveChaserStates = "vitellaryInteractiveChaserStates";
private const string vitellaryChaserPosition = "vitellaryChaserPosition";
private const string vitellaryChaserMovementCounter = "vitellaryChaserMovementCounter";
Expand Down Expand Up @@ -354,9 +356,12 @@

public static void Load()
{
On.Celeste.Player.ctor += Player_ctor;
On.Celeste.Player.Die += Player_Die;
On.Celeste.Player.Update += Player_Update;
using (new DetourConfigContext(RootConfig).Use())
{
On.Celeste.Player.Die += Player_Die;
}
On.Celeste.Player.ctor += Player_ctor;
On.Celeste.Player.Update += Player_Update;
//On.Celeste.Actor.Update += Actor_Update;
On.Celeste.Player.UpdateChaserStates += Player_UpdateChaserStates;
On.Celeste.Player.OnTransition += Player_OnTransition;
Expand Down Expand Up @@ -618,13 +623,13 @@
UpdateCarry();
}

private void OnCollideH(CollisionData data)

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'InteractiveChaser.DummyPlayer.OnCollideH(CollisionData)' hides inherited member 'Player.OnCollideH(CollisionData)'. Use the new keyword if hiding was intended.
{
if (DashAttacking && data.Hit != null && data.Direction.X == Math.Sign(DashDir.X) && !Blacklist.Any((s) => s == data.Hit.GetType().Name))
data.Hit.OnDashCollide?.Invoke(this, data.Direction);
}

private void OnCollideV(CollisionData data)

Check warning on line 632 in Code/FLCC/InteractiveChaser.cs

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'InteractiveChaser.DummyPlayer.OnCollideV(CollisionData)' hides inherited member 'Player.OnCollideV(CollisionData)'. Use the new keyword if hiding was intended.
{
if (DashAttacking && data.Hit != null && data.Direction.Y == Math.Sign(DashDir.Y) && !Blacklist.Any((s) => s == data.Hit.GetType().Name))
data.Hit.OnDashCollide?.Invoke(this, data.Direction);
Expand Down
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