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161 changes: 93 additions & 68 deletions Block/BlockI.py

Large diffs are not rendered by default.

68 changes: 43 additions & 25 deletions Block/BlockJ.py
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ def __init__(self, x, y, size):
self.isCurrent = False
self.size = size
self.orientation = 0
self.color = (0,0,139)
self.color = (0,77,255)

## |1|
## |2||0||3|
Expand Down Expand Up @@ -64,32 +64,40 @@ def rotateL(self):
def rotateL2(self):
if self.orientation % 4 == 0:
self.blockList[0].setRelativeX(self.size)
self.blockList[0].setRelativeY(-self.size)
self.blockList[0].setRelativeY(-self.size) # + self.size)
self.blockList[1].setRelativeX(self.size)
self.blockList[1].setRelativeY(self.size)
self.blockList[1].setRelativeY(self.size) # + self.size)
self.blockList[2].setRelativeX(2*self.size)
self.blockList[3].setRelativeY(-2*self.size)
# self.blockList[2].setRelativeY(self.size) ####
self.blockList[3].setRelativeY(-2*self.size) # + self.size)
# move everything down 1
elif self.orientation % 4 == 1:
self.blockList[0].setRelativeX(-self.size)
self.blockList[0].setRelativeY(-self.size)
self.blockList[0].setRelativeY(-self.size) # + self.size)
self.blockList[1].setRelativeX(self.size)
self.blockList[1].setRelativeY(-self.size)
self.blockList[2].setRelativeY(-2 * self.size)
self.blockList[1].setRelativeY(-self.size) # + self.size)
self.blockList[2].setRelativeY(-2 * self.size) # + self.size)
self.blockList[3].setRelativeX(-2 * self.size)
# self.blockList[3].setRelativeY(self.size) ####
# move everything down 1
elif self.orientation % 4 == 2:
self.blockList[0].setRelativeX(-self.size)
self.blockList[0].setRelativeY(self.size)
self.blockList[0].setRelativeY(self.size) # - self.size)
self.blockList[1].setRelativeX(-self.size)
self.blockList[1].setRelativeY(-self.size)
self.blockList[1].setRelativeY(-self.size) # - self.size)
self.blockList[2].setRelativeX(-2 * self.size)
self.blockList[3].setRelativeY(2 * self.size)
# self.blockList[2].setRelativeY(-self.size) ####
self.blockList[3].setRelativeY(2 * self.size) # - self.size)
# move everything up 1
elif self.orientation % 4 == 3:
self.blockList[0].setRelativeX(self.size)
self.blockList[0].setRelativeY(self.size)
self.blockList[0].setRelativeY(self.size) # - self.size)
self.blockList[1].setRelativeX(-self.size)
self.blockList[1].setRelativeY(self.size)
self.blockList[2].setRelativeY(2 * self.size)
self.blockList[1].setRelativeY(self.size) # - self.size)
self.blockList[2].setRelativeY(2 * self.size) # - self.size)
self.blockList[3].setRelativeX(2 * self.size)
# self.blockList[3].setRelativeY(-self.size) ####
# move everything up 1

# if self.orientation % 4 == 0:
# self.blockList[0].setRelativeY(-2*self.size)
Expand Down Expand Up @@ -121,32 +129,40 @@ def rotateL2(self):
def rotateR2(self):
if self.orientation % 4 == 0:
self.blockList[0].setRelativeX(-self.size)
self.blockList[0].setRelativeY(-self.size)
self.blockList[0].setRelativeY(-self.size) # + self.size)
self.blockList[1].setRelativeX(self.size)
self.blockList[1].setRelativeY(-self.size)
self.blockList[2].setRelativeY(-2 * self.size)
self.blockList[1].setRelativeY(-self.size) # + self.size)
self.blockList[2].setRelativeY(-2 * self.size) # + self.size)
self.blockList[3].setRelativeX(-2 * self.size)
# self.blockList[3].setRelativeY(self.size) ####
# move everything down 1
elif self.orientation % 4 == 1:
self.blockList[0].setRelativeX(-self.size)
self.blockList[0].setRelativeY(self.size)
self.blockList[0].setRelativeY(self.size) # - self.size)
self.blockList[1].setRelativeX(-self.size)
self.blockList[1].setRelativeY(-self.size)
self.blockList[1].setRelativeY(-self.size) # - self.size)
self.blockList[2].setRelativeX(-2 * self.size)
self.blockList[3].setRelativeY(2 * self.size)
# self.blockList[2].setRelativeY(-self.size) ####
self.blockList[3].setRelativeY(2 * self.size) # - self.size)
# move everything up 1
elif self.orientation % 4 == 2:
self.blockList[0].setRelativeX(self.size)
self.blockList[0].setRelativeY(self.size)
self.blockList[0].setRelativeY(self.size) # - self.size)
self.blockList[1].setRelativeX(-self.size)
self.blockList[1].setRelativeY(self.size)
self.blockList[2].setRelativeY(2 * self.size)
self.blockList[1].setRelativeY(self.size) # - self.size)
self.blockList[2].setRelativeY(2 * self.size) # - self.size)
self.blockList[3].setRelativeX(2 * self.size)
# self.blockList[3].setRelativeY(-self.size) ####
# move everything up 1
elif self.orientation % 4 == 3:
self.blockList[0].setRelativeX(self.size)
self.blockList[0].setRelativeY(-self.size)
self.blockList[0].setRelativeY(-self.size) # + self.size)
self.blockList[1].setRelativeX(self.size)
self.blockList[1].setRelativeY(self.size)
self.blockList[1].setRelativeY(self.size) # + self.size)
self.blockList[2].setRelativeX(2 * self.size)
self.blockList[3].setRelativeY(-2 * self.size)
# self.blockList[2].setRelativeY(self.size) ####
self.blockList[3].setRelativeY(-2 * self.size) # + self.size)
# move everything down 1

# if self.orientation % 4 == 0:
# self.blockList[0].setRelativeX(-2 * self.size)
Expand Down Expand Up @@ -356,3 +372,5 @@ def setX(self, x):
for i in range(0, len(self.blockList)):
self.blockList[i].setRelativeX(dx)

def getColor(self):
return self.color
80 changes: 50 additions & 30 deletions Block/BlockL.py
Original file line number Diff line number Diff line change
Expand Up @@ -75,7 +75,8 @@ def rotateL(self):

self.orientation = self.orientation + 1

def rotateL2(self):
# rotation about index 1
def rotateL3(self):
if self.orientation % 4 == 0:
self.blockList[0].setRelativeX(self.size)
self.blockList[0].setRelativeY(self.size)
Expand Down Expand Up @@ -107,7 +108,8 @@ def rotateL2(self):

self.orientation = self.orientation + 1

def rotateR2(self):
# rotation about index 1
def rotateR3(self):
if self.orientation % 4 == 0:
self.blockList[0].setRelativeX(self.size)
self.blockList[0].setRelativeY(-self.size)
Expand Down Expand Up @@ -139,36 +141,44 @@ def rotateR2(self):

self.orientation = self.orientation - 1


def rotateL3(self):
# center rotation
def rotateL2(self):
if self.orientation % 4 == 0:
self.blockList[0].setRelativeX(self.size)
self.blockList[0].setRelativeY(-self.size)
self.blockList[1].setRelativeY(-2*self.size)
self.blockList[0].setRelativeY(-self.size) # + self.size)
self.blockList[1].setRelativeY(-2*self.size) # + self.size)
self.blockList[2].setRelativeX(-self.size)
self.blockList[2].setRelativeY(-self.size)
self.blockList[2].setRelativeY(-self.size) # + self.size)
self.blockList[3].setRelativeX(2*self.size)
# self.blockList[3].setRelativeY(self.size) ####
# move everything down 1
elif self.orientation % 4 == 1:
self.blockList[0].setRelativeX(-self.size)
self.blockList[0].setRelativeY(-self.size)
self.blockList[0].setRelativeY(-self.size) # + self.size)
self.blockList[1].setRelativeX(-2 * self.size)
# self.blockList[1].setRelativeY(self.size) ####
self.blockList[2].setRelativeX(-self.size)
self.blockList[2].setRelativeY(self.size)
self.blockList[3].setRelativeY(-2 * self.size)
self.blockList[2].setRelativeY(self.size) # + self.size)
self.blockList[3].setRelativeY(-2 * self.size) # + self.size)
# move everything down 1
elif self.orientation % 4 == 2:
self.blockList[0].setRelativeX(-self.size)
self.blockList[0].setRelativeY(self.size)
self.blockList[1].setRelativeY(2 * self.size)
self.blockList[0].setRelativeY(self.size) # - self.size)
self.blockList[1].setRelativeY(2 * self.size) # - self.size)
self.blockList[2].setRelativeX(self.size)
self.blockList[2].setRelativeY(self.size)
self.blockList[2].setRelativeY(self.size) # - self.size)
self.blockList[3].setRelativeX(-2 * self.size)
# self.blockList[3].setRelativeY(-self.size) ####
# move everything up 1
elif self.orientation % 4 == 3:
self.blockList[0].setRelativeX(self.size)
self.blockList[0].setRelativeY(self.size)
self.blockList[0].setRelativeY(self.size) # - self.size)
self.blockList[1].setRelativeX(2 * self.size)
# self.blockList[1].setRelativeY(-self.size) ####
self.blockList[2].setRelativeX(self.size)
self.blockList[2].setRelativeY(-self.size)
self.blockList[3].setRelativeY(2 * self.size)
self.blockList[2].setRelativeY(-self.size) # - self.size)
self.blockList[3].setRelativeY(2 * self.size) # - self.size)
# move everything up 1

# if self.orientation % 4 == 0:
# self.blockList[0].setRelativeX(2*self.size)
Expand Down Expand Up @@ -197,35 +207,44 @@ def rotateL3(self):

self.orientation = self.orientation + 1

def rotateR3(self):
# center rotation
def rotateR2(self):
if self.orientation % 4 == 0:
self.blockList[0].setRelativeX(-self.size)
self.blockList[0].setRelativeY(-self.size)
self.blockList[0].setRelativeY(-self.size) # + self.size)
self.blockList[1].setRelativeX(-2 * self.size)
# self.blockList[1].setRelativeY(self.size) ####
self.blockList[2].setRelativeX(-self.size)
self.blockList[2].setRelativeY(self.size)
self.blockList[3].setRelativeY(-2 * self.size)
self.blockList[2].setRelativeY(self.size) # + self.size)
self.blockList[3].setRelativeY(-2 * self.size) # + self.size)
# move everything down 1
elif self.orientation % 4 == 1:
self.blockList[0].setRelativeX(-self.size)
self.blockList[0].setRelativeY(self.size)
self.blockList[1].setRelativeY(2 * self.size)
self.blockList[0].setRelativeY(self.size) # - self.size)
self.blockList[1].setRelativeY(2 * self.size) # - self.size)
self.blockList[2].setRelativeX(self.size)
self.blockList[2].setRelativeY(self.size)
self.blockList[2].setRelativeY(self.size) # - self.size)
self.blockList[3].setRelativeX(-2 * self.size)
# self.blockList[3].setRelativeY(-self.size) ####
# move everything up 1
elif self.orientation % 4 == 2:
self.blockList[0].setRelativeX(self.size)
self.blockList[0].setRelativeY(self.size)
self.blockList[0].setRelativeY(self.size) # - self.size)
self.blockList[1].setRelativeX(2 * self.size)
# self.blockList[1].setRelativeY(-self.size) ####
self.blockList[2].setRelativeX(self.size)
self.blockList[2].setRelativeY(-self.size)
self.blockList[3].setRelativeY(2 * self.size)
self.blockList[2].setRelativeY(-self.size) # - self.size)
self.blockList[3].setRelativeY(2 * self.size) # - self.size)
# move everything up 1
elif self.orientation % 4 == 3:
self.blockList[0].setRelativeX(self.size)
self.blockList[0].setRelativeY(-self.size)
self.blockList[1].setRelativeY(-2 * self.size)
self.blockList[0].setRelativeY(-self.size) # + self.size)
self.blockList[1].setRelativeY(-2 * self.size) # + self.size)
self.blockList[2].setRelativeX(-self.size)
self.blockList[2].setRelativeY(-self.size)
self.blockList[2].setRelativeY(-self.size) # + self.size)
self.blockList[3].setRelativeX(2 * self.size)
# self.blockList[3].setRelativeY(self.size) ####
# move everything down 1

# if self.orientation % 4 == 0:
# self.blockList[0].setRelativeY(-2 * self.size)
Expand Down Expand Up @@ -369,4 +388,5 @@ def setX(self, x):
for i in range (0, len(self.blockList)):
self.blockList[i].setRelativeX(dx)


def getColor(self):
return self.color
3 changes: 3 additions & 0 deletions Block/BlockO.py
Original file line number Diff line number Diff line change
Expand Up @@ -62,3 +62,6 @@ def setX(self, x):
self.x = x
for i in range (0, len(self.blockList)):
self.blockList[i].setRelativeX(dx)

def getColor(self):
return self.color
4 changes: 4 additions & 0 deletions Block/BlockS.py
Original file line number Diff line number Diff line change
Expand Up @@ -286,3 +286,7 @@ def setX(self, x):
self.x = x
for i in range(0, len(self.blockList)):
self.blockList[i].setRelativeX(dx)

def getColor(self):
return self.color

3 changes: 3 additions & 0 deletions Block/BlockT.py
Original file line number Diff line number Diff line change
Expand Up @@ -293,3 +293,6 @@ def setX(self, x):
self.x = x
for i in range (0, len(self.blockList)):
self.blockList[i].setRelativeX(dx)

def getColor(self):
return self.color
2 changes: 2 additions & 0 deletions Block/BlockZ.py
Original file line number Diff line number Diff line change
Expand Up @@ -296,3 +296,5 @@ def setX(self, x):
for i in range(0, len(self.blockList)):
self.blockList[i].setRelativeX(dx)

def getColor(self):
return self.color
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