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Make sure to check out the Enclosed Instruction Booklet for this Kiosk!

Intro:

Welcome to Ultrabell! Enjoy your stay, as His Kingdom is endless!

What if back in Early 1996, Super Mario 64 took a different path, fixing / reimplementing broken gameplay mechanics, re-coding Luigi back into the game, new unique enemies / levels, and other various things?

Ultrabell is my answer to that question.

In this "Development Build" made a few months before E3, journey through vast Riversides, Sky Fortresses, and even Castle labyrinths set up to trap the Plumbers by the evil King Koopa!

The Mario Brothers need your help after all!

Credits:

  • spongelover6996/Tophatman: Time Attack
  • xbciom: Future level ideas and music
  • supermariofurry/SMF128: Just existing tbh bro's based asf
  • imann0731/iman:
  • Kaze Emanuar: making fantastic videos on SM64, giving me so much insight about the game I didn't even know before!
  • stalechilibeans, iProgramInCpp, and the other based people who worked on TPP / 96FB: Animations and some assets, help with my own beta content, and other miscellaneous things! You can find their repositories here: TPP 96FB
  • The Newer VGM Instrument Source Doc!
  • The helpful SM64Romhacks Discord Server!
  • And finally, credits to the amazing people behind the HackerSM64 Repository, I couldn't make this hack without them!

I can't wait to add even more things as time goes on. Have fun! :3

This hack was started on January 14th, 2025. Why am I saying this? Idk, just wanted to put this somewhere -w-

About

This is a romhack of HackerSM64 which tries to recreate pre-release versions, (specifically the December '95 phase) of the game. And I'm putting my own custom spin on it.

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