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1 change: 1 addition & 0 deletions CHANGES.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@
##### Fixes :wrench:

- Fixed a bug where `CesiumCreditSystem` did not accurately track the loading progress of images, which could result in missing credits.
- Fixed a bug where `CesiumPointCloudRenderer` could dereference a null `CesiumPointCloudShading` on `Cesium3DTileset`.

## v1.17.0 - 2025-08-01

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2 changes: 1 addition & 1 deletion Runtime/Cesium3DTileset.cs
Original file line number Diff line number Diff line change
Expand Up @@ -617,7 +617,7 @@ public bool ignoreKhrMaterialsUnlit
}

[SerializeField]
private CesiumPointCloudShading _pointCloudShading;
private CesiumPointCloudShading _pointCloudShading = new CesiumPointCloudShading();

/// <summary>
/// The CesiumPointCloudShading attached to this tileset. If the tileset
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9 changes: 5 additions & 4 deletions Runtime/CesiumPointCloudRenderer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -131,7 +131,9 @@ private void UpdateAttenuationParameters()
5.0f :
this._tileset.maximumScreenSpaceError;

if (this._tileset.pointCloudShading.maximumAttenuation > 0.0f)
CesiumPointCloudShading pointCloudShading = this._tileset.pointCloudShading;

if (pointCloudShading.maximumAttenuation > 0.0f)
{
maximumPointSize = this._tileset.pointCloudShading.maximumAttenuation;
}
Expand All @@ -142,8 +144,6 @@ private void UpdateAttenuationParameters()
maximumPointSize *= Screen.dpi / 150;
}

CesiumPointCloudShading pointCloudShading = this._tileset.pointCloudShading;

float geometricError = this.GetGeometricError(pointCloudShading);
geometricError *= pointCloudShading.geometricErrorScale;

Expand Down Expand Up @@ -227,7 +227,8 @@ private void DrawPointsWithAttenuation()

void Update()
{
if (this._tileset.pointCloudShading.attenuation)
CesiumPointCloudShading pointCloudShading = this._tileset.pointCloudShading;
if (pointCloudShading != null && pointCloudShading.attenuation)
{
this.DrawPointsWithAttenuation();
this._meshRenderer.enabled = false;
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