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add slope-refinement based occlusion culling to cull ~25% more chunks#3307

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rmmh wants to merge 8 commits intoCaffeineMC:devfrom
rmmh:angular-occlusion-culling
Open

add slope-refinement based occlusion culling to cull ~25% more chunks#3307
rmmh wants to merge 8 commits intoCaffeineMC:devfrom
rmmh:angular-occlusion-culling

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@rmmh rmmh commented Oct 26, 2025

visualization to build intuition is here: https://mod.ifies.com/f/251025_raycast_vis_v4.html

I was hoping that Vector3f would help more but at this point I might as well just bite the bullet and add 12 float member variables.

this currently breaks when outside of the world bounds (like too high up)-- no chunks render

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