Project 3: Lan Lou#6
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LanLou123
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Oct 1, 2018
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- Features:
- A shading kernel with BSDF evaluation (diffuse, specular)
- Path continuation/termination using Stream Compaction using thrust::partition
- Material sorting using thrust::sort_by_key
- Cache the first bounce intersections
- Refraction with Frensel effects using Schlick's approximation
- Physically-based depth-of-field
- Stochastic Sampled Antialiasing
- Arbitrary mesh loading and rendering
- Bounding volume intersection culling(for obj)
- KD-tree for better ray/scene intersection testing
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