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Create BlurUtils.kt #9

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@BzCoder BzCoder commented Apr 3, 2025

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Hello @BzCoder, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

Summary of Changes

This pull request introduces a new utility class, BlurUtils.kt, which provides methods for blurring bitmaps. It includes two blurring algorithms: rsBlur, which uses RenderScript for faster blurring (but requires API 17+), and blur, which is a more basic implementation that should work on older devices. The class is defined as an object, making its methods accessible statically.

Highlights

  • New utility class: Introduces BlurUtils.kt for blurring bitmaps.
  • RenderScript blurring: Implements rsBlur using RenderScript for faster blurring on API 17+.
  • Basic blurring: Implements blur for older devices without RenderScript support.

Changelog

  • app/src/main/java/me/bzcoder/webview/utils/BlurUtils.kt
    • Created BlurUtils.kt with rsBlur and blur methods.
    • Added rsBlur function to perform blurring using RenderScript.
    • Added blur function to perform basic blurring algorithm.
    • Defined BlurUtils as an object for static access.
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A blurry haze,
RenderScript's gentle phase,
Or simple soft touch.

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Code Review

The code introduces a utility class BlurUtils with two methods for blurring bitmaps: rsBlur using RenderScript and blur using a box blur algorithm. The RenderScript method is generally faster but requires API level 17 or higher. The box blur method is a fallback for older devices. Overall, the implementation seems reasonable, but there are some areas for improvement regarding efficiency, API level handling, and code clarity.

Summary of Findings

  • API Level Check for RenderScript Blur: The rsBlur method should include an API level check to ensure it's only used on devices that support RenderScript. Without this, the app could crash on older devices.
  • Potential Optimization in Box Blur: The blur method uses a lot of integer arrays for intermediate calculations. Consider using a single array or explore alternative data structures to potentially reduce memory allocation and improve performance.
  • Package Naming: The package name me.bzcoder.easyglide.util seems misplaced for a general utility class. Consider moving it to a more appropriate package, such as me.bzcoder.webview.utils.

Merge Readiness

The code introduces useful image blurring utilities. However, the rsBlur method needs an API level check to prevent crashes on older devices. Addressing this and considering the other suggestions would improve the code's robustness and maintainability. I am unable to approve this pull request, and recommend that it not be merged until the critical issue is addressed. Others should review and approve this code before merging.

Comment on lines +17 to +27
fun rsBlur(context: Context?, toTransform: Bitmap, radius: Int): Bitmap {
val renderScript = RenderScript.create(context)
val input = Allocation.createFromBitmap(renderScript, toTransform)
val output = Allocation.createTyped(renderScript, input.type)
val scriptIntrinsicBlur = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript))
scriptIntrinsicBlur.setInput(input)
scriptIntrinsicBlur.setRadius(radius.toFloat())
scriptIntrinsicBlur.forEach(output)
output.copyTo(toTransform)
renderScript.destroy()
return toTransform

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critical

The rsBlur method uses RenderScript, which requires API level 17 or higher. Add an API level check to prevent crashes on older devices. You can use @RequiresApi(Build.VERSION_CODES.JELLY_BEAN_MR2) to indicate the minimum API level required and wrap the method body in an if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) check.

    @RequiresApi(Build.VERSION_CODES.JELLY_BEAN_MR2)
    fun rsBlur(context: Context?, toTransform: Bitmap, radius: Int): Bitmap {
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR2) {
            val renderScript = RenderScript.create(context)
            val input = Allocation.createFromBitmap(renderScript, toTransform)
            val output = Allocation.createTyped(renderScript, input.type)
            val scriptIntrinsicBlur = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript))
            scriptIntrinsicBlur.setInput(input)
            scriptIntrinsicBlur.setRadius(radius.toFloat())
            scriptIntrinsicBlur.forEach(output)
            output.copyTo(toTransform)
            renderScript.destroy()
            return toTransform
        } else {
            // Fallback to a different blur method or return the original bitmap
            return toTransform
        }
    }

import android.renderscript.RenderScript
import android.renderscript.ScriptIntrinsicBlur
import androidx.annotation.RequiresApi
import android.view.View2

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high

This import android.view.View2 seems incorrect. There is no View2 class in the Android SDK. It's likely a typo or an artifact of a copy/paste. Please remove it.

@@ -0,0 +1,231 @@
package me.bzcoder.easyglide.util

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medium

The package name me.bzcoder.easyglide.util seems more related to image loading than general utilities. Consider moving this class to a more appropriate package like me.bzcoder.webview.utils to better reflect its purpose.

Suggested change
package me.bzcoder.easyglide.util
package me.bzcoder.webview.utils

Comment on lines +30 to +230
sir[2] = p and 0x0000ff
rinsum += sir[0]
ginsum += sir[1]
binsum += sir[2]
rsum += rinsum
gsum += ginsum
bsum += binsum
stackpointer = (stackpointer + 1) % div
sir = stack[stackpointer % div]
routsum += sir[0]
goutsum += sir[1]
boutsum += sir[2]
rinsum -= sir[0]
ginsum -= sir[1]
binsum -= sir[2]
yi++
x++
}
yw += w
y++
}
x = 0
while (x < w) {
bsum = 0
gsum = bsum
rsum = gsum
boutsum = rsum
goutsum = boutsum
routsum = goutsum
binsum = routsum
ginsum = binsum
rinsum = ginsum
yp = -radius * w
i = -radius
while (i <= radius) {
yi = Math.max(0, yp) + x
sir = stack[i + radius]
sir[0] = r[yi]
sir[1] = g[yi]
sir[2] = b[yi]
rbs = r1 - Math.abs(i)
rsum += r[yi] * rbs
gsum += g[yi] * rbs
bsum += b[yi] * rbs
if (i > 0) {
rinsum += sir[0]
ginsum += sir[1]
binsum += sir[2]
} else {
routsum += sir[0]
goutsum += sir[1]
boutsum += sir[2]
}
if (i < hm) {
yp += w
}
i++
}
yi = x
stackpointer = radius
y = 0
while (y < h) {
pix[yi] = -0x1000000 and pix[yi] or (dv[rsum] shl 16) or (dv[gsum] shl 8) or dv[bsum]
rsum -= routsum
gsum -= goutsum
bsum -= boutsum
stackstart = stackpointer - radius + div
sir = stack[stackstart % div]
routsum -= sir[0]
goutsum -= sir[1]
boutsum -= sir[2]
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w
}
p = x + vmin[y]
sir[0] = r[p]
sir[1] = g[p]
sir[2] = b[p]
rinsum += sir[0]
ginsum += sir[1]
binsum += sir[2]
rsum += rinsum
gsum += ginsum
bsum += binsum
stackpointer = (stackpointer + 1) % div
sir = stack[stackpointer]
routsum += sir[0]
goutsum += sir[1]
boutsum += sir[2]
rinsum -= sir[0]
ginsum -= sir[1]
binsum -= sir[2]
yi += w
y++
}
x++
}
toTransform.setPixels(pix, 0, w, 0, 0, w, h)
return toTransform
}

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medium

The blur method uses a box blur algorithm. While functional, it involves numerous integer array allocations (pix, r, g, b, vmin, dv, stack, sir). Consider exploring optimizations such as reusing arrays or using more efficient data structures to reduce memory overhead and improve performance. Also, consider using Kotlin's built-in array operations for better readability.

@BzCoder BzCoder closed this Apr 8, 2025
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