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52 changes: 36 additions & 16 deletions lua/damagelogs/server/discord.lua
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@ local POST_MODES = {

local HTTP = HTTP
local url = CreateConVar("ttt_dmglogs_discordurl", "", FCVAR_PROTECTED + FCVAR_LUA_SERVER, "TTTDamagelogs - Discord Webhook URL")
local steamconnectUrl = CreateConVar("ttt_dmglogs_steamconnect_url", "", FCVAR_PROTECTED + FCVAR_LUA_SERVER, "TTTDamagelogs - Steam connect URL template. Use %ip% and %port% as placeholders.")
local disabled = Damagelog.DiscordWebhookMode == POST_MODES.DISABLED
local emitOnlyWhenAdminsOffline = Damagelog.DiscordWebhookMode == POST_MODES.WHEN_ADMINS_OFFLINE
local limit = 5
Expand Down Expand Up @@ -49,29 +50,48 @@ function Damagelog:DiscordMessage(discordUpdate)
return
end

local serverField = nil
local baseUrl = steamconnectUrl:GetString()
if baseUrl ~= "" then
local serverIP = game.GetIPAddress() or ""
local ip, port = serverIP:match("([^:]+):(.+)")
if ip and port then
local joinLink = baseUrl:gsub("%%ip%%", ip):gsub("%%port%%", port)
serverField = {
name = "Server",
value = "[Click here to join](" .. joinLink .. ")",
inline = false
}
end
end

local data = {
title = TTTLogTranslate(nil, "webhook_header_report_submitted"):format(discordUpdate.reportId),
description = TTTLogTranslate(nil, "webhook_ServerInfo"):format(game.GetMap(), discordUpdate.round),
timestamp = os.date("!%Y-%m-%dT%H:%M:%S.000Z"),
fields = {
{
name = TTTLogTranslate(nil, "Victim") .. ":",
value = "[" .. discordUpdate.victim.nick:gsub("([%*_~<>\\@%]])", "\\%1") .. "](https://steamcommunity.com/profiles/" .. util.SteamIDTo64(discordUpdate.victim.steamID) .. ")\n" .. discordUpdate.victim.steamID,
inline = true
},
{
name = TTTLogTranslate(nil, "ReportedPlayer") .. ":",
value = "[" .. discordUpdate.attacker.nick:gsub("([%*_~<>\\@%]])", "\\%1") .. "](https://steamcommunity.com/profiles/" .. util.SteamIDTo64(discordUpdate.attacker.steamID) .. ")\n" .. discordUpdate.attacker.steamID,
inline = true
},
{
name = TTTLogTranslate(nil, "VictimsReport") .. ":",
value = discordUpdate.reportMessage:gsub("([%*_~<>\\@[])", "\\%1")
}
},
fields = {},
color = 0xffff00
}

if serverField then
table.insert(data.fields, serverField)
end

table.insert(data.fields, {
name = TTTLogTranslate(nil, "Victim") .. ":",
value = "[" .. discordUpdate.victim.nick:gsub("([%*_~<>\\@%]])", "\\%1") .. "](https://steamcommunity.com/profiles/" .. util.SteamIDTo64(discordUpdate.victim.steamID) .. ")\n" .. discordUpdate.victim.steamID,
inline = true
})
table.insert(data.fields, {
name = TTTLogTranslate(nil, "ReportedPlayer") .. ":",
value = "[" .. discordUpdate.attacker.nick:gsub("([%*_~<>\\@%]])", "\\%1") .. "](https://steamcommunity.com/profiles/" .. util.SteamIDTo64(discordUpdate.attacker.steamID) .. ")\n" .. discordUpdate.attacker.steamID,
inline = true
})
table.insert(data.fields, {
name = TTTLogTranslate(nil, "VictimsReport") .. ":",
value = discordUpdate.reportMessage:gsub("([%*_~<>\\@[])", "\\%1")
})


if discordUpdate.responseMessage ~= nil then
local forgivenRow = {
Expand Down