Update - #354
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Overview: # - Added object scaling functionality. # - COM now cfgGamePlay.json, cfgEffectArea.json, and cfgUndergroundTriggers.json. # - Added configurable COMPositions.json to C:\Users\USERNAME\Documents\DayZ\CommunityOfflineMode. # - COM Objects now save to your mission/custom folder. # - COM object files are automatically saved to your cfgGamePlay.json objectspawnerArr list when saved. # - - COM will not remove any other items you have in your cfgGamePlay.json objectspawnerArr, dont worry) # - Added MS3 to spawn menu. # - Updated object preview exclusion list to prevent crashes. # File Changes: ## CommunityOfflineClient.c # * Now reads cfgGamePlay.json, cfgEffectArea.json, and cfgUndergroundTriggers.json variables by default. # * Removed SetupWeather(), use $mission:cfgWeather.xml to configure the weather. # * Added worldMap and gameVersion variables to change editor object save file names automatically. ## StaticFunctions.c # * Added worldMap, gameVersion, objectsFilename, and BASE_COM_DIR to StaticFunctions.c # * Moved BASE_COM_DIR to StaticFunctions.c ## PositionMenu.c # * COMPositions.json can be renamed or deleted to restore the default COMPositions.json file. # * Positions are now inserted into the Positions menu in the same order as the COMPositions.json file. # * Added positions for Namalsk. # * Disabled teleporting while in vehicle to prevent player glitching. ## CameraTool.c # * Disabled camera tool while in vehicle to prevent player glitching. ## ObjectEditor.c # * Changed m_SceneObjects to Objects to match vanilla objectSpawnerArr json format. # * Saving and loading object scale. # * Added ScaleObject function. (Objects cannot be moved or orientated after scaling, objects must be recreated as they are moved, if scaled) # * Checking ObjectInfoMenu.editingPos before updating ObjectInfoMenu positions on SelectObject. ## GameMenu.c # * Changed name of HMMVV to M1025 to match the in-game display name. # * Added MS3 Truck. # * Added additional wheels to all vehicles to accommodate the new spare slot, some wheels were attaching to the spare instead of the tire slot. ## ObjectInfoMenu.c # * Added editingPos bool, set OnMouseEnter and OnMouseLeave to prevent text updating while typing. # * Adjusted OnChange and OnMouseWheel to allow scaling. ## ObjectMenu.c # * Tested all items again and updated m_excludeBroken list. ## SceneSaveST.c # * Moved to ObjectSave.c # * Changed m_SceneObjects to Objects to match vanilla objectSpawnerArr json format. # * Changed param array to ObjectData array to allow proper objectSpawnerArr json format saving. ## ObjectData.c # * Added Scale. ## COMKeyBinds.c # * Disabled teleporting while in vehicle to prevent player glitching. # * - Brandon10x15. # Dev notes: # * Added worldMap variable to allow automatic detection for file saving. # * -- (although now that objects save to the custom folder there is no need for different file names) # * Changed all #includes to make it easy to update the core folder for each map. # Example: # Changed This: #include "$CurrentDir:missions\\DayZCommunityOfflineMode.Enoch\\core\\ModuleManager.c" # To This: #include "$mission:core\\ModuleManager.c" # * The $mission:core folder and init.c can now be updated across all missions without changing any files.
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Updated overview to include some issue references that this resolves. |
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Overview:
cfgEffectArea.json#308File Changes:
CommunityOfflineClient.c
StaticFunctions.c
PositionMenu.c
CameraTool.c
ObjectEditor.c
GameMenu.c
ObjectInfoMenu.c
ObjectMenu.c
SceneSaveST.c
ObjectData.c
COMKeyBinds.c
Dev notes:
Added worldMap variable to allow automatic detection for file saving.
-- (although now that objects save to the custom folder there is no need for different file names)
Changed all #includes to make it easy to update the core folder for each map.
Example:
Changed This: #include "$CurrentDir:missions\DayZCommunityOfflineMode.Enoch\core\ModuleManager.c"
To This: #include "$mission:core\ModuleManager.c"
The $mission:core folder and init.c can now be updated across all missions without changing any files.