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[General] -> C4Warhead to [CombatDamage] -> C4Warhead
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SaboteursSince one of the required colons |
Wrong flagIn the sample code for the Generic Prerequisite Groups section, the incorrect flag [TechnoType]
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Prerequisites=NAVALYARD
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In the |
add note-block You could also place radary.shp directly into sidec0#.mix without creating an additional sidec0#md.mix.
Starting from frame 150 (0-based), the cursor that overlays the wrench on the Move cursor and continuously rotates is actually EngineerRepair, and the same applies to the other one.
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Supplemented the usage of
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Just now, conducted a rigorous inspection again according to the following code.
```ini
[ORCA]
MissileSpawn=yes
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
```
The engine environment is YR1.001.
[General] -> DeployDir to [AudioVisual] -> C4Warhead
…s the first one initiated, in HTML. [General] -> C4Warhead to [CombatDamage] -> C4Warhead
it directly used the value from the previous line's TakeVehicle. Specifically, this is equivalent to using the image for Enter instead of C4.
Global DeployDir Read Error
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The default behavior description of EMPulse.Cannons is incorrectIt does not use buildings with |
Correct the target of
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In fact, even before the changes were made, the original text's `VehicleTypes` was also rendered incorrectly due to incorrect writing in rst.
It does not use buildings with `EMPulseCannon=yes`, but rather uses the buildings to which this super weapon is attached.
It does not use `SW.AffectsHouse` but uses `Lightning.RadarOutageAffects`.
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To avoid potential merge conflicts with @AlexBx for changes to
*.rstfiles, an HTML version based on 3.0p1 is provided PR #16 .C4Warhead Read Error
[General]►C4Warhead=↓
[CombatDamage]►C4Warhead=