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1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -2,6 +2,7 @@

## v1.2.0 (TBA)
### General
* Fix [#56](https://g1cp.org/issues/56): The water in the swamp is no longer partially invisible.
* Fix [#58](https://g1cp.org/issues/58): Falling can no longer be interrupted by fight actions mid-air.
* Fix [#194](https://g1cp.org/issues/194): NPCs now correctly pick up the weapon of their defeated opponent.

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1 change: 1 addition & 0 deletions docs/changelog_de.md
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Expand Up @@ -2,6 +2,7 @@

## v1.2.0 (TBA)
### General
* Fix [#56](https://g1cp.org/issues/56): Das Wasser im Sumpf ist nicht mehr teilweise unsichtbar.
* Fix [#58](https://g1cp.org/issues/58): Fallen kann nicht mehr durch Kampfaktionen in der Luft unterbrochen werden.
* Fix [#194](https://g1cp.org/issues/194): NSCs sammeln nun korrekt die Waffe ihres besiegten Gegners auf.
* Fix [#235](https://g1cp.org/issues/235): Der Name im Magiebuch des Zaubers "Verwandlung Orc-Hund" heißt nun korrekt "Verwandlung Orkhund".
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135 changes: 135 additions & 0 deletions src/Ninja/G1CP/Content/Fixes/Gamesave/fix056_SwampPortal.d
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@@ -0,0 +1,135 @@
/*
* #56 Misplaced swamp portal
*/
func int G1CP_056_SwampPortal() {
var int applied; applied = 0;

// zCRenderer::SetPolyDrawMode(zTRnd_PolyDrawMode const &) // WMAT == 1

// If getting the material instead is sufficient we can do this almost instantly with
const int zCClassDef__SearchHashTable = 5812912; //0x58B2B0
const int zCMaterial__classDef = 8861992; //0x873928
CALL_PtrParam(_@s("P:PSU01_"));
CALL_PutRetValTo(_@(matPtr));
CALL__thiscall(zCMaterial__classDef, zCClassDef__SearchHashTable);
var int matPtr;
if (matPtr) {
var zCMaterial mat; mat = _^(matPtr);
/*
texture: 0
matGroup: 0
bspSectorFront: "PSU01" *
bspSectorBack: 0
kambient: 0
kdiffuse: -1
bitfield: 0
*/

if (mat.bspSectorFront) {
var zCBspSector sector; sector = _^(mat.bspSectorFront);

/*
sectorNodes_numInArray: 49
sectorPortals_numInArray: 72
sectorPortalInfo_numInArray: 0
hasBigNoFade: 1868767232
*/

// sector.hasBigNoFade = sector.hasBigNoFade | ((1<<8)-1);

// sector.sectorPortals_array = 0;
// sector.sectorPortals_numAlloc = 0;
// sector.sectorPortals_numInArray = 0;

// sector.sectorName = "G1CP_disabled_sector";

// mat.bspSectorFront = 0;
};
mat.color = zCOLOR_RED;
// mat._zCObject_objectName = "G1CP_disabled_material";
};


// -----------


// Iterate over all polygons in the mesh (oof! Way too slow, re-write in assembly)
repeat(i, MEM_World.bspTree_numPolys); var int i;
var zCPolygon poly; poly = _^(MEM_ReadIntArray(MEM_World.bspTree_treePolyList, i));

// Find the occluder portal polygons
if (poly.bitfield[0] & (zCPolygon_bitfield_portalPoly | zCPolygon_bitfield_occluder))
&& (!(poly.bitfield[0] & zCPolygon_bitfield_ghostOccluder)) {

// Check for correct material
if (poly.material) {
if (MEM_ReadInt(poly.material) == zCMaterial_vtbl) {
var zCMaterial mat; mat = _^(poly.material);
if (Hlp_StrCmp(mat._zCObject_objectName, "P:PSU01_")) {

// --- DEBUG ---
// var int bbox[6];
// const int zCPolygon__GetBBox3D = 5867456; //0x5987C0
// CALL_PtrParam(_@(bbox));
// CALL__thiscall(_@(poly), zCPolygon__GetBBox3D);
// var int ob; ob = DrawBBoxAddr(_@(bbox), zCOLOR_RED);
mat.color = zCOLOR_RED;
// --- DEBUG ---

// How do we now remove these polygons?

// Some of the failed attempts:

/* mat._zCObject_refCtr -= 1;
if (mat._zCObject_refCtr <= 0) {
const int zCMaterial__delete = 5558384; //0x54D070
CALL_IntParam(-1);
CALL__thiscall(poly.material, zCMaterial__delete);
}; */
// poly.material = 0;
// poly.bitfield[0] = poly.bitfield[0] & ~(zCPolygon_bitfield_portalPoly
// | zCPolygon_bitfield_occluder);
// poly.bitfield[0] = poly.bitfield[0] | zCPolygon_bitfield_ghostOccluder;
// poly.bitfield[0] = poly.bitfield[0] & ~zCPolygon_bitfield_portalPoly;
// mat._zCObject_objectName = "G1CP_disabled";

// // Iterate over all vertices
// var int strBld; strBld = SB_New();
// repeat(j, poly.bitfield[0] & zCPolygon_bitfield_polyNumVert); var int j;
// var int vertPtr; vertPtr = MEM_ReadIntArray(poly.vertex, j);

// SB(" [");
// SBf(MEM_ReadInt(vertPtr));
// SB(", ");
// SBf(MEM_ReadInt(vertPtr+4));
// SB(", ");
// SBf(MEM_ReadInt(vertPtr+8));
// SB("] ");
// end;
// MEM_Info(SB_ToString());
// SB_Destroy();

// At least one poly was adjusted
applied += 1;
};
};
};
};
end;

return (applied > 0);
};


/*
* Revert the changes
*/
func int G1CP_056_SwampPortalRevert() {
// Only revert if it was applied by the G1CP
if (!G1CP_IsFixApplied(56)) {
return FALSE;
};

// TODO
return FALSE;
};
2 changes: 2 additions & 0 deletions src/Ninja/G1CP/Content/Fixes/gamesave.d
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Expand Up @@ -31,6 +31,7 @@ func void G1CP_GamesaveFixes_Apply() {
G1CP_051_StonehengeCryptChest(); // #51
G1CP_052_UseWithItemNcGrindstone(); // #52
G1CP_055_ReactivateInExtremo(); // #55
G1CP_056_SwampPortal(); // #56
G1CP_093_DE_LogEntryHoratio(); // #93
G1CP_121_DE_LogTopicShrikeHut(); // #121
G1CP_124_GateGuardId(); // #124
Expand Down Expand Up @@ -58,6 +59,7 @@ func void G1CP_GamesaveFixes_Revert() {
G1CP_051_StonehengeCryptChestRevert(); // #51
G1CP_052_UseWithItemNcGrindstoneRevert(); // #52
G1CP_055_ReactivateInExtremoRevert(); // #55
G1CP_056_SwampPortalRevert(); // #56
G1CP_093_DE_LogEntryHoratioRevert(); // #93
G1CP_121_DE_LogTopicShrikeHutRevert(); // #121
G1CP_124_GateGuardIdRevert(); // #124
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14 changes: 14 additions & 0 deletions src/Ninja/G1CP/Content/Tests/test056.d
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/*
* #56 Misplaced swamp portal
*
* There does not seem an easy way to test this fix programmatically, so this test relies on manual confirmation.
*
* Expected behavior: The water will no longer be invisible at that position.
*/
func void G1CP_Test_056() {
G1CP_Testsuite_CheckManual();
var zCWaypoint wp; wp = G1CP_Testsuite_FindWaypoint("OW_PATH_BLOODFLY12_SPAWN01");
G1CP_Testsuite_CheckPassed();

AI_Teleport(hero, wp.name);
};
1 change: 1 addition & 0 deletions src/Ninja/G1CP/Content_G1.src
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Expand Up @@ -142,6 +142,7 @@ Content\Fixes\Gamesave\fix050_Pillar.d
Content\Fixes\Gamesave\fix051_StonehengeCryptChest.d
Content\Fixes\Gamesave\fix052_UseWithItemNcGrindstone.d
Content\Fixes\Gamesave\fix055_ReactivateInExtremo.d
Content\Fixes\Gamesave\fix056_SwampPortal.d
Content\Fixes\Gamesave\fix093_DE_LogEntryHoratio.d
Content\Fixes\Gamesave\fix121_DE_LogTopicShrikeHut.d
Content\Fixes\Gamesave\fix124_GateGuardId.d
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1 change: 1 addition & 0 deletions src/Ninja/G1CP/Testsuite.src
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Expand Up @@ -51,6 +51,7 @@ Content\Tests\test050.d
Content\Tests\test051.d
Content\Tests\test052.d
Content\Tests\test055.d
Content\Tests\test056.d
Content\Tests\test058.d
Content\Tests\test059.d
Content\Tests\test060.d
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