This branch is the development branch for the next version of 4D. Choose the appropriate branch for your version of 4D.
Welcome to Build4D! This 4D project allows you to compile, build, and sign:
- compiled projects
- components
- standalone applications
- server applications
- client applications
For more details, read this series of blog posts:
- https://blog.4d.com/build-your-compiled-structure-or-component-with-build4d/
- https://blog.4d.com/create-a-standalone-application-with-the-build4d-component/
- https://blog.4d.com/create-a-client-server-application-with-build4d-tool/
Several classes are available. For more details, please refer to the class documentation:
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Create a “Components” folder in your project.
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If you want to use an interpreted component:
- copy the “Build4D” folder in the “Components” folder of your project,
- add the “.4dbase” extension to the “Build4D” folder.
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If you want to use a compiled component:
- open the “Build4D” project,
- execute the “buildComponent” method,
- copy the “Build4D_UnitTests/Components/Build4D.4dbase“ folder in the “Components” folder of your project.
For more details about components, please read the official 4D documentation: