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Game crashing with the new update. #61

Description

@hugojmaia

I get this crash when playing without the new perk deck:
`Application has crashed: C++ exception
mods/PocoHud3/poco/../poco/Hud3.lua:1982: attempt to call method '_total_armor' (a nil value)

SCRIPT STACK

damage_bullet() lib/units/beings/player/playerdamage.lua:1114
on_hit_player() lib/units/weapons/raycastweaponbase.lua:2164
_fire_raycast() lib/units/weapons/npcraycastweaponbase.lua:292
fire() lib/units/weapons/raycastweaponbase.lua:459
trigger_held() lib/units/weapons/npcraycastweaponbase.lua:142
update() lib/units/enemies/cop/actions/upper_body/copactionshoot.lua:349
_upd_actions() lib/units/enemies/cop/copmovement.lua:586
_upd_actions() lib/units/enemies/cop/huskcopmovement.lua:13
lib/units/enemies/cop/copmovement.lua:549


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_get_name                                        
     payday2_win32_release  (???)     zip_get_name                                        
     payday2_win32_release  (???)     ???                                                 

Current thread: Main


System information:
Application version : 1.80.411.
CPU : AMD Athlon(tm) X4 750 Quad Core Processor (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE5
DirectX : 10.0
GPU : Radeon(TM) RX 460 Graphics / aticfx32.dll[22.19.162.4]
Language : english
Memory : 8147MB 408KB
OS : 6.1.7601 (Service Pack 1) 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))`

I'm not sure what's wrong here, I know the code updated for the new perk deck.

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