Advanced custom shaders. #1067
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pepper-jelly
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Is it possible to make a multipass shader? It would be key for various effects.
e.g. read texture -> do something -> store texture -> read stored texture -> do something -> return final color
I've tried using imageStore/imageLoad and binding buffers, but this just gives me a blank screen. I've also thought about for loop to store each texel in a 2D array col[][], but the potential overhead.
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