Skip to content

Downsampling and Alpha-channel conversion of chromakeyed textures is done in wrong order #10

@kuroneko

Description

@kuroneko

When we have a chromakeyed texture, we're downsampling before doing the alphachannel conversion.

This means that any region downsampled containing transparent pixels will not only have incorrect alpha in the final texture, but also magenta hue-shift from the downsampling done incorrectly.

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions